Ply. More...
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Functions | |
| void | BattleFx_SwayParticle (union FieldObject *fieldObject) |
| Per-frame update: sways 4 pixels either side of anchorX, once every 128 frames. | |
| void | BattleFx_UpdateShrinkingOrbitObject (union FieldObject *fieldObject) |
| Per-frame update: spirals in on a point 10 pixels above the effect's position, at a radius of as many pixels as frames are left; released when timer reaches 0. | |
| void | BattleFx_RunSparkEmitter (union FieldObject *fieldObject) |
| Per-frame update: sways 6 pixels either side (a 64-frame cycle) 16 pixels above the effect's position, and every 3 frames sheds a spark that sways as it slowly falls. | |
| void | FieldFx_RunPlyOnTarget (s32 unused) |
| Runs FieldFx_RunPly, then stops the caster's hook. | |
| void | FieldFx_RunPly (void) |
| Eight particles spiral into the centre, where one appears, sheds sparks and flies far away. | |
| void BattleFx_SwayParticle | ( | union FieldObject * | fieldObject | ) |
Per-frame update: sways 4 pixels either side of anchorX, once every 128 frames.
The update of each spark BattleFx_RunSparkEmitter sheds; it writes the spark's x and advances its phase.
Definition at line 10 of file ply.c.
Referenced by BattleFx_RunSparkEmitter(), BattleFx_SwayParticle(), and Djinn_ResolvePendingEvent().
| void BattleFx_UpdateShrinkingOrbitObject | ( | union FieldObject * | fieldObject | ) |
Per-frame update: spirals in on a point 10 pixels above the effect's position, at a radius of as many pixels as frames are left; released when timer reaches 0.
The update of FieldFx_RunPly's eight spiralling particles; each one's work holds its starting angle.
Definition at line 24 of file ply.c.
Referenced by BattleFx_UpdateShrinkingOrbitObject(), Djinn_ResolvePendingEvent(), and FieldFx_RunPly().
| void BattleFx_RunSparkEmitter | ( | union FieldObject * | fieldObject | ) |
Per-frame update: sways 6 pixels either side (a 64-frame cycle) 16 pixels above the effect's position, and every 3 frames sheds a spark that sways as it slowly falls.
With phase -1 it stays where it is. The update FieldFx_RunPly gives the centre particle; spawns object 0x11d for each spark.
Definition at line 58 of file ply.c.
Referenced by BattleFx_RunSparkEmitter(), Djinn_ResolvePendingEvent(), and FieldFx_RunPly().
| void FieldFx_RunPlyOnTarget | ( | s32 | unused | ) |
Runs FieldFx_RunPly, then stops the caster's hook.
Called by BattleFx_DispatchRequestKind.
Abilities: Ply, Ply Well, Pure Ply (field kind 3), cast on a target.
Definition at line 98 of file ply.c.
Referenced by BattleFx_DispatchRequestKind(), Djinn_ResolvePendingEvent(), and FieldFx_RunPlyOnTarget().
| void FieldFx_RunPly | ( | void | ) |
Eight particles spiral into the centre, where one appears, sheds sparks and flies far away.
Called by BattleFx_Run and FieldFx_RunPlyOnTarget; frees the particles' shared sprite resource slot at the end and runs the effect scene's finishCallback.
Abilities: Ply, Ply Well, Pure Ply (field kind 3).
Definition at line 109 of file ply.c.
Referenced by BattleFx_Run(), Djinn_ResolvePendingEvent(), FieldFx_RunPly(), and FieldFx_RunPlyOnTarget().