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eruption.c File Reference

Smoke Bomb and Blast. More...

Go to the source code of this file.

Macros

#define ERUPTION_FIELD_MOTE_CELLS   0x3200
 The mote pictures in the sheet: two sets, MOTE_SET_BYTES apart.

Enumerations

enum  { ERUPTION_FIELD_MOTES , ERUPTION_FIELD_PUFFS , ERUPTION_FIELD_FRAMES }
 The columns of a gEruption_Counts row. More...

Functions

void BattleFx_RunSmokeBomb (struct BattleEffectArgument *effect)
 A fountain of grey motes and puffs of smoke bursts up beside the targets and falls back, flashing each target.
void BattleFx_RunBlast (struct BattleEffectArgument *effect)
 A fountain of fire-coloured motes and puffs of smoke bursts up beside the targets and falls back, flashing each target and making it recoil.
void BattleFx_RunEruption (struct BattleEffectArgument *effect, s32 mode)
 A fountain of motes and puffs of smoke bursts up beside the targets and falls back, hitting the targets one frame apart from frame 6.
void BattleFx_SpawnObjects (s32 entryCount, s32 source, u32 priority)
 Creates the effect's animation objects in gBattleFxWork's objects.
void BattleFx_DoNothing (void)
 Does nothing.

Detailed Description

Smoke Bomb and Blast.

Part of effect.c, the battle effect object, compiled only through it.

Definition in file eruption.c.

Macro Definition Documentation

◆ ERUPTION_FIELD_MOTE_CELLS

#define ERUPTION_FIELD_MOTE_CELLS   0x3200

The mote pictures in the sheet: two sets, MOTE_SET_BYTES apart.

Definition at line 32 of file eruption.c.

Referenced by BattleFx_RunEruption().

Enumeration Type Documentation

◆ anonymous enum

anonymous enum

The columns of a gEruption_Counts row.

Enumerator
ERUPTION_FIELD_MOTES 

motes thrown

ERUPTION_FIELD_PUFFS 

puffs of smoke thrown

ERUPTION_FIELD_FRAMES 

frames in the whole effect

Definition at line 25 of file eruption.c.

Function Documentation

◆ BattleFx_RunSmokeBomb()

void BattleFx_RunSmokeBomb ( struct BattleEffectArgument * effect)

A fountain of grey motes and puffs of smoke bursts up beside the targets and falls back, flashing each target.

Abilities: Smoke Bomb, Sleep Bomb (kind 380).

It always uses the second row of gEruption_Counts: 32 motes, 16 puffs, 80 frames.

Definition at line 14 of file eruption.c.

Referenced by BattleFx_RunSmokeBomb().

◆ BattleFx_RunBlast()

void BattleFx_RunBlast ( struct BattleEffectArgument * effect)

A fountain of fire-coloured motes and puffs of smoke bursts up beside the targets and falls back, flashing each target and making it recoil.

Abilities: Blast, Mad Blast, Fiery Blast (kind 14).

Definition at line 21 of file eruption.c.

Referenced by BattleFx_RunBlast().

◆ BattleFx_RunEruption()

void BattleFx_RunEruption ( struct BattleEffectArgument * effect,
s32 mode )

A fountain of motes and puffs of smoke bursts up beside the targets and falls back, hitting the targets one frame apart from frame 6.

Called by BattleFx_RunBlast (mode 0) and BattleFx_RunSmokeBomb (mode 1). A sound and a 6-frame screen shake start on frame 2, and the battle shows the damage 48 frames before the end. Writes the first 64 BG colours, sets work->shakeFrames, and ends with the transfer callback removed, the blitter freed and the canvas layer closed.

effect: the targets. mode: 0 burns (the fire streak palette, the effect's variant picks the counts, and the targets recoil); 1 is grey (a ramp of greys, variant 1's counts).

Definition at line 47 of file eruption.c.

Referenced by BattleFx_RunBlast(), BattleFx_RunEruption(), and BattleFx_RunSmokeBomb().

◆ BattleFx_SpawnObjects()

void BattleFx_SpawnObjects ( s32 entryCount,
s32 source,
u32 priority )

Creates the effect's animation objects in gBattleFxWork's objects.

Called by the summon scenes (Ramses, Nereid, Kirin, Atalanta, Cybele, Neptune, Tiamat, Procne, Boreas, Thor), Judgment and the particle streams. Fills work->objects[0] to [entryCount - 1]: object n plays animation n, with its flags cleared and its sprite priority set. A slot whose object could not be created is left NULL.

entryCount: how many objects to create. source: the resource object every one of them is made from. priority: the sprite priority they take.

Definition at line 220 of file eruption.c.

Referenced by BattleFx_RunAtalanta(), BattleFx_RunBoreas(), BattleFx_RunCybele(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunNeptune(), BattleFx_RunNereid(), BattleFx_RunPaletteParticles(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRamses(), BattleFx_RunThor(), and BattleFx_SpawnObjects().

◆ BattleFx_DoNothing()

void BattleFx_DoNothing ( void )

Does nothing.

BattleFx_CallDoNothing calls it in a loop, 10000 times for Annihilation, a busy wait.

Definition at line 242 of file eruption.c.

Referenced by BattleFx_CallDoNothing(), and BattleFx_DoNothing().