Monster bites, fangs and slashes on one target. More...
Go to the source code of this file.
Macros | |
| #define | TARGET_STRIKE_SPARKS ((struct EffectStep *)(Ram_MapCellBuffer + 0x3800)) |
| The strike sparks, 512 of them, live after the motes in PARTICLES. | |
| #define | TARGET_STRIKE_SMOKE_CELLS 0x3200 |
| The smoke pictures in the sheet: six 24x48 puffs. | |
| #define | TARGET_STRIKE_VALUE(mode, field) |
| Column field of style mode's row of gTargetStrike_Records. | |
Enumerations | |
| enum | { TARGET_STRIKE_KIND , TARGET_STRIKE_HITS , TARGET_STRIKE_FLAGS , TARGET_STRIKE_COLOUR , TARGET_STRIKE_IMAGE_FRAMES , TARGET_STRIKE_COMPOSITE , TARGET_STRIKE_FRAMES } |
| The columns of gTargetStrike_Records. More... | |
| enum | { TARGET_STRIKE_STYLE_BLUE_SPARK_COLUMNS = 0 , TARGET_STRIKE_STYLE_LIME_SMOKE_COLUMN = 1 , TARGET_STRIKE_STYLE_PINK_SMOKE_COLUMNS = 2 , TARGET_STRIKE_STYLE_EMBER_DRAIN_COLUMNS = 3 , TARGET_STRIKE_STYLE_MARS_DRAIN_COLUMNS = 4 , TARGET_STRIKE_STYLE_LIGHTNING_GLINT_COLUMNS = 5 , TARGET_STRIKE_STYLE_LIGHTNING_GLINT_SLASH = 6 , TARGET_STRIKE_STYLE_LIGHTNING_SPARK_SLASHES = 7 , TARGET_STRIKE_STYLE_MARS_HEAVY_SLASH = 8 , TARGET_STRIKE_STYLE_LIME_SMOKE_SLASH = 9 , TARGET_STRIKE_STYLE_MARS_SMOKE_COLUMN = 10 , TARGET_STRIKE_STYLE_MARS_ADDITIVE_DRAIN_COLUMNS = 11 } |
| The twelve styles, rows of gTargetStrike_Records. More... | |
Functions | |
| void | BattleFx_RunNumbingSting (struct BattleEffectArgument *effect) |
| One slash with glints, lightning colours. | |
| void | BattleFx_RunCannibalFang (struct BattleEffectArgument *effect) |
| Three ember columns that drain the target into the user. | |
| void | BattleFx_RunPoisonousBite (struct BattleEffectArgument *effect) |
| One lime column with smoke. | |
| void | BattleFx_RunRabidFang (struct BattleEffectArgument *effect) |
| One column with smoke, Mars Djinn colours. | |
| void | BattleFx_RunElectricBite (struct BattleEffectArgument *effect) |
| Three lightning columns with glints. | |
| void | BattleFx_RunPoisonTail (struct BattleEffectArgument *effect) |
| One lime slash with smoke. | |
| void | BattleFx_RunVampiricFang (struct BattleEffectArgument *effect) |
| Three columns that drain the target, Mars Djinn colours. | |
| void | BattleFx_RunDoubleFang (struct BattleEffectArgument *effect) |
| Two blue columns with sparks. | |
| void | BattleFx_RunMortalBlow (struct BattleEffectArgument *effect) |
| One heavy slash with sparks, Mars Djinn colours. | |
| void | BattleFx_RunTwinBeaks (struct BattleEffectArgument *effect) |
| Two slashes with sparks, lightning colours. | |
| void | BattleFx_RunAcidBite (struct BattleEffectArgument *effect) |
| Three pink columns with smoke. | |
| void | BattleFx_RunDrainFang (struct BattleEffectArgument *effect) |
| Three additive columns that drain the target with large motes, Mars Djinn colours. | |
| void | BattleFx_RunTargetStrike (struct BattleEffectArgument *effect, s32 mode) |
| Strikes the first target TARGET_STRIKE_HITS times with a sideways slash or a column of light, with the extras its flags choose, and lets the battle show the damage on the hits. | |
Monster bites, fangs and slashes on one target.
Part of effect.c, the battle effect object, compiled only through it.
Definition in file target_strike.c.
| #define TARGET_STRIKE_SPARKS ((struct EffectStep *)(Ram_MapCellBuffer + 0x3800)) |
The strike sparks, 512 of them, live after the motes in PARTICLES.
Only the first 128 are drawn; a heavy hit lights all 512.
Definition at line 12 of file target_strike.c.
Referenced by BattleFx_RunTargetStrike().
| #define TARGET_STRIKE_SMOKE_CELLS 0x3200 |
The smoke pictures in the sheet: six 24x48 puffs.
Definition at line 15 of file target_strike.c.
Referenced by BattleFx_RunTargetStrike().
| #define TARGET_STRIKE_VALUE | ( | mode, | |
| field ) |
Column field of style mode's row of gTargetStrike_Records.
Definition at line 18 of file target_strike.c.
Referenced by BattleFx_RunTargetStrike().
| anonymous enum |
The columns of gTargetStrike_Records.
Definition at line 21 of file target_strike.c.
| anonymous enum |
The twelve styles, rows of gTargetStrike_Records.
Definition at line 34 of file target_strike.c.
| void BattleFx_RunNumbingSting | ( | struct BattleEffectArgument * | effect | ) |
One slash with glints, lightning colours.
Abilities: Numbing Sting (kind 313).
Definition at line 52 of file target_strike.c.
Referenced by BattleFx_RunNumbingSting().
| void BattleFx_RunCannibalFang | ( | struct BattleEffectArgument * | effect | ) |
Three ember columns that drain the target into the user.
Abilities: Cannibal Fang (kind 316).
Definition at line 58 of file target_strike.c.
Referenced by BattleFx_RunCannibalFang().
| void BattleFx_RunPoisonousBite | ( | struct BattleEffectArgument * | effect | ) |
One lime column with smoke.
Abilities: Poisonous Bite (kind 318); Poison Fang (kind 323).
Definition at line 64 of file target_strike.c.
Referenced by BattleFx_RunPoisonousBite().
| void BattleFx_RunRabidFang | ( | struct BattleEffectArgument * | effect | ) |
One column with smoke, Mars Djinn colours.
Abilities: Rabid Fang (kind 336).
Definition at line 70 of file target_strike.c.
Referenced by BattleFx_RunRabidFang().
| void BattleFx_RunElectricBite | ( | struct BattleEffectArgument * | effect | ) |
Three lightning columns with glints.
Abilities: Electric Bite (kind 324).
Definition at line 76 of file target_strike.c.
Referenced by BattleFx_RunElectricBite().
| void BattleFx_RunPoisonTail | ( | struct BattleEffectArgument * | effect | ) |
One lime slash with smoke.
Abilities: Poison Tail (kind 325).
Definition at line 82 of file target_strike.c.
Referenced by BattleFx_RunPoisonTail().
| void BattleFx_RunVampiricFang | ( | struct BattleEffectArgument * | effect | ) |
Three columns that drain the target, Mars Djinn colours.
Abilities: Vampiric Fang (kind 327).
Definition at line 88 of file target_strike.c.
Referenced by BattleFx_RunVampiricFang().
| void BattleFx_RunDoubleFang | ( | struct BattleEffectArgument * | effect | ) |
Two blue columns with sparks.
Abilities: Double Fang (kind 332).
Definition at line 94 of file target_strike.c.
Referenced by BattleFx_RunDoubleFang().
| void BattleFx_RunMortalBlow | ( | struct BattleEffectArgument * | effect | ) |
One heavy slash with sparks, Mars Djinn colours.
Abilities: Mortal Blow (kind 333).
Definition at line 100 of file target_strike.c.
Referenced by BattleFx_RunMortalBlow().
| void BattleFx_RunTwinBeaks | ( | struct BattleEffectArgument * | effect | ) |
Two slashes with sparks, lightning colours.
Abilities: Twin Beaks (kind 335).
Definition at line 106 of file target_strike.c.
Referenced by BattleFx_RunTwinBeaks().
| void BattleFx_RunAcidBite | ( | struct BattleEffectArgument * | effect | ) |
Three pink columns with smoke.
Abilities: Acid Bite (kind 337).
Definition at line 112 of file target_strike.c.
Referenced by BattleFx_RunAcidBite().
| void BattleFx_RunDrainFang | ( | struct BattleEffectArgument * | effect | ) |
Three additive columns that drain the target with large motes, Mars Djinn colours.
Abilities: Drain Fang (kind 386).
Definition at line 119 of file target_strike.c.
Referenced by BattleFx_RunDrainFang().
| void BattleFx_RunTargetStrike | ( | struct BattleEffectArgument * | effect, |
| s32 | mode ) |
Strikes the first target TARGET_STRIKE_HITS times with a sideways slash or a column of light, with the extras its flags choose, and lets the battle show the damage on the hits.
Called by the twelve wrappers above, from BattleFx_RunNumbingSting to BattleFx_RunDrainFang. Loads the style's colours over the first 64 of the background palette; uses work->particles 0 to 63 for smoke, PARTICLES 0 to 127 for motes and TARGET_STRIKE_SPARKS for sparks; builds and frees its blitters in both slots every frame, sets work->shakeFrames on each hit and lights the user while an absorb runs. Leaves the canvas layer closed.
mode : the style, 0 to 11, a row of gTargetStrike_Records.
Definition at line 135 of file target_strike.c.
Referenced by BattleFx_RunAcidBite(), BattleFx_RunCannibalFang(), BattleFx_RunDoubleFang(), BattleFx_RunDrainFang(), BattleFx_RunElectricBite(), BattleFx_RunMortalBlow(), BattleFx_RunNumbingSting(), BattleFx_RunPoisonousBite(), BattleFx_RunPoisonTail(), BattleFx_RunRabidFang(), BattleFx_RunTargetStrike(), BattleFx_RunTwinBeaks(), and BattleFx_RunVampiricFang().