Annihilation. More...
Go to the source code of this file.
Macros | |
| #define | ANNIHILATION_FRAMES 64 |
Functions | |
| void | BattleFx_RunAnnihilation (struct BattleEffectArgument *effect) |
| The user closes on the first target and fire bursts from it in a shower of shards. | |
Annihilation.
Part of effect.c, the battle effect object, compiled only through it.
Definition in file annihilation.c.
| #define ANNIHILATION_FRAMES 64 |
Definition at line 7 of file annihilation.c.
Referenced by BattleFx_RunAnnihilation().
| void BattleFx_RunAnnihilation | ( | struct BattleEffectArgument * | effect | ) |
The user closes on the first target and fire bursts from it in a shower of shards.
Abilities: Annihilation (kind 55).
Its frames:
4 on 64 shards scatter from the target and fall 6 to 11 a fire streak flares in front of the user 8 the target is struck; the canvas is filled 16 to 47 a fire burst grows over the target in three steps
effect: the user and the target; a nonzero variant gives the burst its second picture and a sound.
Definition at line 23 of file annihilation.c.
Referenced by BattleFx_RunAnnihilation().