Torch and Kite. More...
Go to the source code of this file.
Macros | |
| #define | TORCH_FRAMES 96 |
Functions | |
| void | BattleFx_RunTorch (struct BattleEffectArgument *effect) |
| A fiery disc fades in, its rings running outward while every scanline ripples, then fades out. | |
| void | BattleFx_RunKite (struct BattleEffectArgument *effect) |
| Shows the extended Jupiter Djinni prelude over the first target, mirrored from the usual side; the Djinni's entrance is the whole effect. | |
Torch and Kite.
Part of effect.c, the battle effect object, compiled only through it.
Definition in file torch.c.
| #define TORCH_FRAMES 96 |
Definition at line 7 of file torch.c.
Referenced by BattleFx_RunTorch().
| void BattleFx_RunTorch | ( | struct BattleEffectArgument * | effect | ) |
A fiery disc fades in, its rings running outward while every scanline ripples, then fades out.
Abilities: Torch (kind 214).
The disc is a mirrored radial picture whose pixels hold their distance from the middle, so rotating the palette moves the rings. It follows a Mars Djinni's entrance over the user, fades in over the first 9 frames, ripples throughout as BG2's x reference is fed line by line (BattleFx_ArmBg2AffineHBlankDma), and fades out over the last 7.
Definition at line 19 of file torch.c.
Referenced by BattleFx_RunTorch().
| void BattleFx_RunKite | ( | struct BattleEffectArgument * | effect | ) |
Shows the extended Jupiter Djinni prelude over the first target, mirrored from the usual side; the Djinni's entrance is the whole effect.
Abilities: Kite (kind 217).
Definition at line 159 of file torch.c.
Referenced by BattleFx_RunKite().