The blessings' burst showers. More...
Go to the source code of this file.
Macros | |
| #define | BURST_SHOWER_CELLS 0xC56 |
| #define | BURST_SHOWER_BURSTS 48 |
| one fired a frame from frame 0 | |
| #define | BURST_SHOWER_BURST_LIFE 24 |
| frames each burst lives | |
| #define | BURST_SHOWER_FRAMES 64 |
Enumerations | |
| enum | BurstShowerMode { BURST_SHOWER_MODE_FLASH , BURST_SHOWER_MODE_ICE , BURST_SHOWER_MODE_SPRAY , BURST_SHOWER_MODE_PINK , BURST_SHOWER_MODE_DJINNI , BURST_SHOWER_MODE_LIGHTNING , BURST_SHOWER_MODE_GREY , BURST_SHOWER_MODE_FACES } |
| The burst shower's styles, its mode argument. More... | |
Functions | |
| void | BattleFx_ArmBg2AffineHBlankDma (void) |
| Arms DMA 0 to copy one word of gBattleFxWork's bg2xLines table into BG2X at each horizontal blank, bending BG2 line by line. | |
| void | BattleFx_RunFireBlessing (struct BattleEffectArgument *effect) |
| The user fires a stream of flash bursts at the targets, one a frame, each towards a random point near a target. | |
| void | BattleFx_RunWaterBlessing (struct BattleEffectArgument *effect) |
| The user fires a stream of bursts at the targets in the water-spray palette. | |
| void | BattleFx_RunDarkBlessing (struct BattleEffectArgument *effect) |
| The user fires a stream of grey bursts at the targets, which turn solid black and stay so. | |
| void | BattleFx_RunAcidBlessing (struct BattleEffectArgument *effect) |
| Fires pink bursts from 16 pixels below the normal origin. | |
| void | BattleFx_RunStormBlessing (struct BattleEffectArgument *effect) |
| Shows violet lightning between the user and targets instead of bursts: a bolt flickers through three pictures in front of the user, and the targets flash in turn without being knocked back. | |
| void | BattleFx_RunEvilBlessing (struct BattleEffectArgument *effect) |
| The user fires a stream of demon faces at the targets, from 16 pixels in front of it. | |
| void | BattleFx_RunDeadlyGas (struct BattleEffectArgument *effect) |
| The user fires a stream of Mars-coloured bursts at the targets, from 28 pixels in front of it. | |
| void | BattleFx_RunBurstShower (struct BattleEffectArgument *effect, s32 mode) |
| Burst shower: for 48 frames the user fires one burst a frame at a random point near one of the targets, taking them in turn, and each target is hit every 8 frames. | |
The blessings' burst showers.
Part of effect.c, the battle effect object, compiled only through it.
Definition in file burst_shower.c.
| #define BURST_SHOWER_CELLS 0xC56 |
Definition at line 8 of file burst_shower.c.
Referenced by BattleFx_RunBurstShower().
| #define BURST_SHOWER_BURSTS 48 |
one fired a frame from frame 0
Definition at line 9 of file burst_shower.c.
Referenced by BattleFx_RunBurstShower().
| #define BURST_SHOWER_BURST_LIFE 24 |
frames each burst lives
Definition at line 10 of file burst_shower.c.
Referenced by BattleFx_RunBurstShower().
| #define BURST_SHOWER_FRAMES 64 |
Definition at line 87 of file burst_shower.c.
Referenced by BattleFx_RunBurstShower().
| enum BurstShowerMode |
The burst shower's styles, its mode argument.
Definition at line 13 of file burst_shower.c.
| void BattleFx_ArmBg2AffineHBlankDma | ( | void | ) |
Arms DMA 0 to copy one word of gBattleFxWork's bg2xLines table into BG2X at each horizontal blank, bending BG2 line by line.
Runs each frame as a scheduler callback added by the target motes, the casting impacts, Condemn, the gathering lights, Torch and Planet Diver, each of which removes it before it returns. Stops DMA 0 and restarts it from the top of the table.
Definition at line 31 of file burst_shower.c.
Referenced by BattleFx_ArmBg2AffineHBlankDma(), BattleFx_RunCastingImpact(), BattleFx_RunCondemn(), BattleFx_RunGatheringLights(), BattleFx_RunHaunt(), BattleFx_RunOrbitingSpirals(), BattleFx_RunTargetMotes(), and BattleFx_RunTorch().
| void BattleFx_RunFireBlessing | ( | struct BattleEffectArgument * | effect | ) |
The user fires a stream of flash bursts at the targets, one a frame, each towards a random point near a target.
Abilities: Fire Blessing (kind 400).
Definition at line 43 of file burst_shower.c.
Referenced by BattleFx_RunFireBlessing().
| void BattleFx_RunWaterBlessing | ( | struct BattleEffectArgument * | effect | ) |
The user fires a stream of bursts at the targets in the water-spray palette.
Abilities: Water Blessing (kind 401).
Definition at line 49 of file burst_shower.c.
Referenced by BattleFx_RunWaterBlessing().
| void BattleFx_RunDarkBlessing | ( | struct BattleEffectArgument * | effect | ) |
The user fires a stream of grey bursts at the targets, which turn solid black and stay so.
Abilities: Dark Blessing (kind 403).
Definition at line 56 of file burst_shower.c.
Referenced by BattleFx_RunDarkBlessing().
| void BattleFx_RunAcidBlessing | ( | struct BattleEffectArgument * | effect | ) |
Fires pink bursts from 16 pixels below the normal origin.
Abilities: Dark Blessing, Acid Blessing (kind 404).
Definition at line 62 of file burst_shower.c.
Referenced by BattleFx_RunAcidBlessing().
| void BattleFx_RunStormBlessing | ( | struct BattleEffectArgument * | effect | ) |
Shows violet lightning between the user and targets instead of bursts: a bolt flickers through three pictures in front of the user, and the targets flash in turn without being knocked back.
Abilities: Storm Blessing (kind 405).
Definition at line 70 of file burst_shower.c.
Referenced by BattleFx_RunStormBlessing().
| void BattleFx_RunEvilBlessing | ( | struct BattleEffectArgument * | effect | ) |
The user fires a stream of demon faces at the targets, from 16 pixels in front of it.
Abilities: Evil Blessing (kind 406).
Definition at line 77 of file burst_shower.c.
Referenced by BattleFx_RunEvilBlessing().
| void BattleFx_RunDeadlyGas | ( | struct BattleEffectArgument * | effect | ) |
The user fires a stream of Mars-coloured bursts at the targets, from 28 pixels in front of it.
Abilities: Deadly Gas (kind 407).
Definition at line 84 of file burst_shower.c.
Referenced by BattleFx_RunDeadlyGas().
| void BattleFx_RunBurstShower | ( | struct BattleEffectArgument * | effect, |
| s32 | mode ) |
Burst shower: for 48 frames the user fires one burst a frame at a random point near one of the targets, taking them in turn, and each target is hit every 8 frames.
Each burst lives 24 frames. A sound plays on frame 4 and the battle shows the damage on frame 24 (frame 60 in the grey mode).
Called by the seven blessing wrappers above. Each burst is one of work->particles, its variant counting the frames it has lived (-1 when free). Writes REG_BLDALPHA, the first 64 BG colours (all but modes 5 and 7), REG_BLDCNT in the grey mode and REG_BG2PA in the lightning mode; sets work->shakeFrames on each hit. Ends with the transfer callback removed, the blitters freed and the canvas layer closed.
effect: the user and the targets. mode: the burst and its palette: 0 flash bursts, 1 in the ice block palette, 2 in the water spray palette, 3 pink and fired from 16 pixels lower, 4 in the Mars djinni palette from 28 pixels in front, 6 grey (the targets turn solid black and stay so), 7 demon faces from 16 pixels in front. Mode 5 fires no bursts: a violet lightning bolt stands between the user and the targets, on a canvas shown at three times its width. No kind in the effect table uses mode 1.
Definition at line 110 of file burst_shower.c.
Referenced by BattleFx_RunAcidBlessing(), BattleFx_RunBurstShower(), BattleFx_RunDarkBlessing(), BattleFx_RunDeadlyGas(), BattleFx_RunEvilBlessing(), BattleFx_RunFireBlessing(), BattleFx_RunStormBlessing(), and BattleFx_RunWaterBlessing().