Using an item or Psynergy from the menu: what it does to the party, and the sound it plays. More...
Go to the source code of this file.
Functions | |
| void | Item_PrepareUsePalette (void) |
| Copies and lightens the palette used by the item-use animation. | |
| void | Item_UseNoOpCallback (void) |
| Reserved empty callback during an item's menu animation. | |
| s32 | Item_Use (s32 slot, s32 ownerId, s32 targetId) |
| Applies the slot's action, then consumes or transforms the item on success. | |
| s32 | Item_ReturnOne (void) |
| s32 | BattleEffect_ApplyToTargets (s32 effectId, s32 sourceId, s32 targetId, s32 fixedScale) |
| Applies healing or permanent-stat effects to one member or the whole party. | |
| void | Item_PlayUseAnimation (u32 item) |
| Runs the animation selected by the item's action definition. | |
| void | Ability_PlayUseAnimation (s32 action) |
| Starts the action's menu animation and waits for its completion. | |
| s32 | Menu_ReservedStatusZero (void) |
Using an item or Psynergy from the menu: what it does to the party, and the sound it plays.
Part of menu.c, the menu object, compiled only through it.
Definition in file use.c.
| void Item_PrepareUsePalette | ( | void | ) |
Copies and lightens the palette used by the item-use animation.
Definition at line 9 of file use.c.
Referenced by Item_PrepareUsePalette().
| void Item_UseNoOpCallback | ( | void | ) |
Reserved empty callback during an item's menu animation.
Definition at line 15 of file use.c.
Referenced by Item_UseNoOpCallback().
Applies the slot's action, then consumes or transforms the item on success.
Definition at line 18 of file use.c.
Referenced by Item_Use(), and ItemMenu_Use().
| s32 Item_ReturnOne | ( | void | ) |
Definition at line 47 of file use.c.
Referenced by Item_ReturnOne().
Applies healing or permanent-stat effects to one member or the whole party.
The result message is kept in menu work; -1 reports that nothing changed.
Definition at line 51 of file use.c.
Referenced by BattleEffect_ApplyToTargets(), Item_Use(), and Menu_ResolveSelectedAction().
| void Item_PlayUseAnimation | ( | u32 | item | ) |
Runs the animation selected by the item's action definition.
Definition at line 311 of file use.c.
Referenced by Item_PlayUseAnimation(), and ItemMenu_Use().
| void Ability_PlayUseAnimation | ( | s32 | action | ) |
Starts the action's menu animation and waits for its completion.
Definition at line 317 of file use.c.
Referenced by Ability_PlayUseAnimation(), Item_PlayUseAnimation(), and Menu_ResolveSelectedAction().
| s32 Menu_ReservedStatusZero | ( | void | ) |
Definition at line 382 of file use.c.
Referenced by Menu_ReservedStatusZero().