Titan Blade. More...
Go to the source code of this file.
Macros | |
| #define | TITAN_BLADE_SWORD_SPARKS |
| The sparks, in PARTICLES after the dust. | |
| #define | TITAN_BLADE_FRAMES 102 |
| #define | TITAN_BLADE_SWORD_IMAGE 20000 |
| the sword picture in the sheet | |
| #define | TITAN_BLADE_FLASHES 32 |
| flashes scattered | |
| #define | TITAN_BLADE_RING 16 |
| of which drawn as the ring | |
| #define | TITAN_BLADE_DUST 684 |
| dust slots in PARTICLES, before the sparks | |
| #define | TITAN_BLADE_FIRST_DUST 256 |
| dust lit at once on frame 28 | |
| #define | TITAN_BLADE_DRAWN_DUST 342 |
| dust moved and drawn | |
| #define | TITAN_BLADE_SPARKS 340 |
| sparks after the dust | |
| #define | TITAN_BLADE_FLASH_CELLS (34 * 104) |
| The flash pictures in the sheet, after the 34x104 fire pillar. | |
Functions | |
| void | BattleFx_RunTitanBlade (struct BattleEffectArgument *effect) |
| A huge sword drops onto the first target amid charging flashes, dust and sparks. | |
Titan Blade.
Part of effect.c, the battle effect object, compiled only through it.
Definition in file titan_blade.c.
| #define TITAN_BLADE_SWORD_SPARKS |
The sparks, in PARTICLES after the dust.
Definition at line 8 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_FRAMES 102 |
Definition at line 12 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_SWORD_IMAGE 20000 |
the sword picture in the sheet
Definition at line 13 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_FLASHES 32 |
flashes scattered
Definition at line 14 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_RING 16 |
of which drawn as the ring
Definition at line 15 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_DUST 684 |
dust slots in PARTICLES, before the sparks
Definition at line 16 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_FIRST_DUST 256 |
dust lit at once on frame 28
Definition at line 17 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_DRAWN_DUST 342 |
dust moved and drawn
Definition at line 18 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_SPARKS 340 |
sparks after the dust
Definition at line 19 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| #define TITAN_BLADE_FLASH_CELLS (34 * 104) |
The flash pictures in the sheet, after the 34x104 fire pillar.
Definition at line 21 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().
| void BattleFx_RunTitanBlade | ( | struct BattleEffectArgument * | effect | ) |
A huge sword drops onto the first target amid charging flashes, dust and sparks.
Abilities: Titan Blade (kind 61).
Dust rises at the target's feet from frame 28 while a pillar of fire scrolls over it; the sword drops in, holds, sinks and plunges after frame 60. A ring of flashes bursts from frame 56, sparks fly from frame 60 as the battle shows the damage, and every target flashes and recoils on frame 68. The canvas is wiped at frames 9 and 60.
Definition at line 33 of file titan_blade.c.
Referenced by BattleFx_RunTitanBlade().