A Mercury Djinni joining the party. More...
Go to the source code of this file.
Macros | |
| #define | MERCURY_PARTICLE_MAX 24 |
| droplets (one an effect slot) | |
| #define | MERCURY_AFTERIMAGE_MAX 8 |
| afterimages of the rising Djinni | |
Functions | |
| void | BattleFx_RunMercuryDjinnCapture (s32 djinniId) |
| A Mercury Djinni joins the party: the screen is tinted blue, the Djinni bounces twice and hops three times ever higher, then rises 120 pixels out of sight trailing eight afterimages. | |
A Mercury Djinni joining the party.
Part of psynergy_effects.c, compiled only through it.
Definition in file mercury.c.
| #define MERCURY_PARTICLE_MAX 24 |
droplets (one an effect slot)
Definition at line 7 of file mercury.c.
Referenced by BattleFx_RunMercuryDjinnCapture().
| #define MERCURY_AFTERIMAGE_MAX 8 |
afterimages of the rising Djinni
Definition at line 8 of file mercury.c.
Referenced by BattleFx_RunMercuryDjinnCapture().
| void BattleFx_RunMercuryDjinnCapture | ( | s32 | djinniId | ) |
A Mercury Djinni joins the party: the screen is tinted blue, the Djinni bounces twice and hops three times ever higher, then rises 120 pixels out of sight trailing eight afterimages.
The leader turns to the camera and plays animation 28 while 24 droplets rain round it, one a frame (BattleFx_UpdateRandomTargetParticle); then the colours return.
Definition at line 14 of file mercury.c.
Referenced by BattleFx_RunMercuryDjinnCapture(), Djinn_JoinParty(), and Djinn_ResolvePendingEvent().