Undead Sword. More...
Go to the source code of this file.
Macros | |
| #define | UNDEAD_SWORD_SPARK_SHEET (14 * 80) |
| The blast sheet's seven spark pictures, after the lime column's 14x80 picture. | |
Functions | |
| void | BattleFx_RunUndeadSword (struct BattleEffectArgument *effect) |
| Two mirrored columns of light rise at the first target's feet and sink again, scattering 16 sparks that drift upward; the target is struck on frame 10. | |
Undead Sword.
Part of effect.c, the battle effect object, compiled only through it.
Definition in file undead_sword.c.
| #define UNDEAD_SWORD_SPARK_SHEET (14 * 80) |
The blast sheet's seven spark pictures, after the lime column's 14x80 picture.
Definition at line 9 of file undead_sword.c.
Referenced by BattleFx_RunUndeadSword().
| void BattleFx_RunUndeadSword | ( | struct BattleEffectArgument * | effect | ) |
Two mirrored columns of light rise at the first target's feet and sink again, scattering 16 sparks that drift upward; the target is struck on frame 10.
Abilities: Undead Sword (kind 320).
54 frames. BG2 is moved so that the canvas's centre line stands on the target. The sparks are work->particles 0 to 15, variant their age in frames.
Definition at line 20 of file undead_sword.c.
Referenced by BattleFx_RunUndeadSword().