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burst_scene.c File Reference

Gust, Flying Attack and the rush bursts. More...

Go to the source code of this file.

Macros

#define BURST_SCENE_FLASH_CELLS   0x5100
 The flash pictures, packed to half width after the arcs.
#define BURST_SCENE_WAVE_CELLS   (Ram_MapCellBuffer + 0x5e00)
 The wave pictures, in the map buffer past the motes.

Enumerations

enum  BurstField {
  BURST_SCENE_ARC_SHEET , BURST_SCENE_PALETTE , BURST_SCENE_STRIKES , BURST_SCENE_MOTES ,
  BURST_SCENE_INTERVAL , BURST_SCENE_FRAMES , BURST_SCENE_FLASH
}
 The bytes of a gBurstScene_Records row, one row a mode. More...

Functions

void BattleFx_RunGust (struct BattleEffectArgument *effect)
 Gust: the burst scene in mode 6, 7 or 8 as the variant grows, one to three strikes that each fill the canvas with light.
void BattleFx_RunBearClaw (struct BattleEffectArgument *effect)
 Bear Claw: five strikes, the burst scene in mode 0.
void BattleFx_RunRansack (struct BattleEffectArgument *effect)
 Ransack: the same five strikes as Bear Claw (mode 0).
void BattleFx_RunBacteriaRush (struct BattleEffectArgument *effect)
 Bacteria Rush: seven strikes in the lime palette (mode 1).
void BattleFx_RunFreebiteRush (struct BattleEffectArgument *effect)
 Freebite Rush: nine strikes in the blue palette (mode 2).
void BattleFx_RunFlyingAttack (struct BattleEffectArgument *effect)
 Flying Attack: the burst scene in mode 3, 4 or 5 as the variant grows, one to three strikes.
void BattleFx_RunBurstScene (struct BattleEffectArgument *effect, s32 mode)
 Flurry: the user closes on the first target and strikes it again and again; each strike shows an arc (or, in rows with arc sheet 0, a wave for the third and fourth of every four), flashes and throws motes.

Detailed Description

Gust, Flying Attack and the rush bursts.

Part of effect.c, the battle effect object, compiled only through it.

Definition in file burst_scene.c.

Macro Definition Documentation

◆ BURST_SCENE_FLASH_CELLS

#define BURST_SCENE_FLASH_CELLS   0x5100

The flash pictures, packed to half width after the arcs.

Definition at line 80 of file burst_scene.c.

Referenced by BattleFx_RunBurstScene().

◆ BURST_SCENE_WAVE_CELLS

#define BURST_SCENE_WAVE_CELLS   (Ram_MapCellBuffer + 0x5e00)

The wave pictures, in the map buffer past the motes.

Definition at line 82 of file burst_scene.c.

Referenced by BattleFx_RunBurstScene().

Enumeration Type Documentation

◆ BurstField

enum BurstField

The bytes of a gBurstScene_Records row, one row a mode.

Enumerator
BURST_SCENE_ARC_SHEET 

0: blue arc A, else B; 1 also draws every strike as an arc

BURST_SCENE_PALETTE 

the palette's resource (0 to 3)

BURST_SCENE_STRIKES 

the strikes

BURST_SCENE_MOTES 

motes thrown by each strike

BURST_SCENE_INTERVAL 

frames between strikes

BURST_SCENE_FRAMES 

frames in the whole effect

BURST_SCENE_FLASH 

1 fills the canvas on each hit

Definition at line 68 of file burst_scene.c.

Function Documentation

◆ BattleFx_RunGust()

void BattleFx_RunGust ( struct BattleEffectArgument * effect)

Gust: the burst scene in mode 6, 7 or 8 as the variant grows, one to three strikes that each fill the canvas with light.

Abilities: Gust (kind 219); Rapid Smash, Sonic Smash, Slice (kind 310).

Definition at line 11 of file burst_scene.c.

Referenced by BattleFx_RunGust().

◆ BattleFx_RunBearClaw()

void BattleFx_RunBearClaw ( struct BattleEffectArgument * effect)

Bear Claw: five strikes, the burst scene in mode 0.

Abilities: Bear Claw (kind 317); Counterstrike (kind 342).

Definition at line 26 of file burst_scene.c.

Referenced by BattleFx_RunBearClaw().

◆ BattleFx_RunRansack()

void BattleFx_RunRansack ( struct BattleEffectArgument * effect)

Ransack: the same five strikes as Bear Claw (mode 0).

Abilities: Ransack (kind 321); Mad Dash (kind 343).

Definition at line 33 of file burst_scene.c.

Referenced by BattleFx_RunRansack().

◆ BattleFx_RunBacteriaRush()

void BattleFx_RunBacteriaRush ( struct BattleEffectArgument * effect)

Bacteria Rush: seven strikes in the lime palette (mode 1).

Abilities: Bacteria Rush (kind 328).

Definition at line 40 of file burst_scene.c.

Referenced by BattleFx_RunBacteriaRush().

◆ BattleFx_RunFreebiteRush()

void BattleFx_RunFreebiteRush ( struct BattleEffectArgument * effect)

Freebite Rush: nine strikes in the blue palette (mode 2).

Abilities: Freebite Rush (kind 334).

Definition at line 47 of file burst_scene.c.

Referenced by BattleFx_RunFreebiteRush().

◆ BattleFx_RunFlyingAttack()

void BattleFx_RunFlyingAttack ( struct BattleEffectArgument * effect)

Flying Attack: the burst scene in mode 3, 4 or 5 as the variant grows, one to three strikes.

Abilities: Flying Attack (kind 319); Swift Strike (kind 329).

Definition at line 55 of file burst_scene.c.

Referenced by BattleFx_RunFlyingAttack().

◆ BattleFx_RunBurstScene()

void BattleFx_RunBurstScene ( struct BattleEffectArgument * effect,
s32 mode )

Flurry: the user closes on the first target and strikes it again and again; each strike shows an arc (or, in rows with arc sheet 0, a wave for the third and fourth of every four), flashes and throws motes.

A strike lands 2 frames after it starts: an odd one jolts the target, and the last knocks it back, shakes the screen harder and ends the attack. The motes wait above the target until their strike releases them, then bounce off the ground and die out.

Called by the six wrappers above it, with the mode their ability needs. Uses PARTICLES 0 to 767 for the motes, 32 a strike, and both blitter slots, rebuilt twice a frame; loads palette colours 0 to 63 from the row's palette resource.

effect: the user and the targets; prelude 1 brings in a Jupiter Djinni first. mode : the row of gBurstScene_Records.

Definition at line 100 of file burst_scene.c.

Referenced by BattleFx_RunBacteriaRush(), BattleFx_RunBearClaw(), BattleFx_RunBurstScene(), BattleFx_RunFlyingAttack(), BattleFx_RunFreebiteRush(), BattleFx_RunGust(), and BattleFx_RunRansack().