Force. More...
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Functions | |
| void | FieldFx_RunForceOnTarget (s32 unused) |
| Runs Force cast on a target, through FieldFx_RunForce. | |
| static __inline__ void | BattleFx_GetPositionAboveActor (struct FieldActor *obj, struct EffectVector *pos) |
| Writes the position 16 pixels above the actor. | |
| void | FieldFx_RunForce (void) |
| A shot appears in front of the caster, grows and flies forward with three afterimages; what it hits (scene->child) is pushed 16 pixels. | |
| void FieldFx_RunForceOnTarget | ( | s32 | unused | ) |
Runs Force cast on a target, through FieldFx_RunForce.
Abilities: Force (field kind 4), cast on a target.
Definition at line 10 of file force.c.
Referenced by BattleFx_DispatchRequestKind(), Djinn_ResolvePendingEvent(), and FieldFx_RunForceOnTarget().
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static |
Writes the position 16 pixels above the actor.
Definition at line 14 of file force.c.
Referenced by BattleFx_GetPositionAboveActor(), and FieldFx_RunForce().
| void FieldFx_RunForce | ( | void | ) |
A shot appears in front of the caster, grows and flies forward with three afterimages; what it hits (scene->child) is pushed 16 pixels.
Abilities: Force (field kind 4).
Definition at line 23 of file force.c.
Referenced by BattleFx_Run(), Djinn_ResolvePendingEvent(), FieldFx_RunForce(), and FieldFx_RunForceOnTarget().