Choosing a battle target. More...
Go to the source code of this file.
Data Structures | |
| struct | CursorSlot |
| A target marker's track: where it is, its state flags and the target it follows. More... | |
Macros | |
| #define | TARGET_MYSTERY_NAME_COPY UiText_CopyMessageString |
| #define | TARGET_MYSTERY_NAME_CAPACITY 14 |
Functions | |
| s32 | BattleTarget_RunSelection (s32 selection, s32 mode, u32 spread, u32 kind) |
| Chooses a party/enemy target and animates its selection markers. | |
Choosing a battle target.
Part of battle_command.c, the menu object, compiled only through it.
Definition in file targets.c.
| #define TARGET_MYSTERY_NAME_COPY UiText_CopyMessageString |
Definition at line 11 of file targets.c.
Referenced by BattleTarget_RunSelection().
| #define TARGET_MYSTERY_NAME_CAPACITY 14 |
Definition at line 12 of file targets.c.
Referenced by BattleTarget_RunSelection().
Chooses a party/enemy target and animates its selection markers.
Return the encoded side and party position, or -1 on cancel. Healing and status-cure categories choose an appropriate initial ally and supply condition help.
Definition at line 27 of file targets.c.
Referenced by Battle_CollectPartyCommands(), BattleTarget_RunSelection(), and NameEntry_CountLetters().