Here is a list of all variables with links to the structures/unions they belong to:
- p -
- pa : BattleAffine, BgAffine, MapAffineLine, MapScanline
- packed : BattleEffectBuffers, PaletteFade
- pad : Cam, Flags35, IoWriteQueue
- pad0 : EffectObj, Object
- pad00 : ArcSprite, Effect, OverlayActorPosition, OverlayActorState, SolSanctumRingObject, Sprite, T
- pad0a : ArcSprite, Sprite
- pad1 : EffectObj, Object
- pad10 : S
- pad14 : Effect, SolSanctumRingObject
- pad1a : ConfiguredEffectOptions
- pad1e : ArcSprite
- pad2 : EffectObj, Object
- pad20 : Effect, SolSanctumRingObject, Sprite
- pad24 : Effect
- pad26 : SolSanctumRingEntry
- pad27 : ArcSprite
- pad3 : EffectObj
- pad38 : Effect
- pad40 : S
- pad44 : SolSanctumRingObject
- pad54 : Effect, SolSanctumRingObject
- pad56 : Effect
- pad66 : Effect
- padding : AffineTransform, VaultInteriorsStop, VaultInteriorsStopConnection
- padding00 : DescendingArcSprite, NodeChainNode, OrbitingSceneObject, OrbitingSceneObjectSprite
- padding000 : InnRuntimeState, LinkSignature, NodeChainState
- padding010 : InnRuntimeState, LinkSignature
- padding04 : B5Context
- padding06 : DescendingArcSprite, OrbitingSceneObjectSprite, ScriptInterpreter
- padding0a : OrbitingSceneObjectSprite
- padding0c : DescendingArcSprite, WorldMapWork
- padding14 : B5Context, OrbitingSceneObject, WorldMapWork
- padding1d : OrbitingSceneObjectSprite
- padding1e : DescendingArcSprite
- padding22 : ScriptOperands
- padding24 : OrbitingSceneObject
- padding27 : DescendingArcSprite
- padding28 : B5Context
- padding2a03 : BattleEffectBuffers
- padding3003 : PaletteFade
- padding34 : OrbitingSceneObject
- padding34c : NodeChainState
- padding39c : InnRuntimeState
- padding3a6 : InnRuntimeState
- padding3aa : InnRuntimeState
- padding44 : OrbitingSceneObject
- padding54 : OrbitingSceneObject
- padding55 : ScriptInterpreter
- padding57 : OrbitingSceneObject
- padding58 : ScriptInterpreter
- padding5d : OrbitingSceneObject
- padding62 : OrbitingSceneObject
- page : BattleAffineHdma, BattleEffectBuffers, BattleMenuWork, CharacterMenuState, DisplayScrollWork, DisplayTransitionState, MenuResult, PaletteFade, RippleScrollWork, WaveFxWork, WorkspaceWork
- pageArrowShown : UiRenderWork
- pageCount : MenuResult
- pages : DisplayTransitionState, MapFrameWork, RippleScrollWork
- pairCount : DjinnMenuWork
- pairElement : DjinnMenuWork
- pairEntries : DjinnMenuWork
- pairIndex : DjinnMenuWork
- pairOwner : DjinnMenuWork
- palette : AnimationSpritePart, ArcSprite, BattleEffectBuffers, BattleObj, BattlePromptSprite, BattleWork, BurstParticleVisual::[struct].attributes.bytes, CaveDustOptions, CursorSprite, DjinnMenuBackdrop, EffectOptions, GroundParticle, MenuSprite::[struct].oam.f, OrbitingSceneObjectSprite, PaletteFade, RenderOam, RenderTableValue::[struct].bits, SelectionSprite, SelectionWork, SpriteEntry, TolbiInteriorsSpriteAttr, WaveFxSprite
- palette256 : RenderOam
- paletteBufferWork : EventGlobals
- paletteGlow : GameState, SaveSummary
- paletteGlowSub : SaveSummary
- paletteNibbles : DisplayTransitionFrame
- pan : SoundTrack
- panBits : CgbNote, SoundNote
- paneAction : PsynergyMenuState
- paneCount : InventoryMenuState
- paneIcon : PsynergyMenuState
- paneIcons : InventoryMenuState
- paneIndex : InventoryMenuState
- paneOwner : InventoryMenuState
- paneRow : PsynergyMenuState
- panOffset : SoundTrack
- panOrSweep : SoundVoice
- param : AnimationEntry, SelectionSprite
- parameter : BattleActionRecord
- part : FieldCoordinate, PackedWord
- particles : BattleEffectWork, GroundParticleWork
- parts : [union].sScrollingSprites
- party : SaveSummary
- partyAction : ShopRuntime
- partyCount : CharacterMenuState, InventoryMenuState
- partyMemberCount : ShopRuntime
- partyMemberIcons : ShopRuntime
- partyMemberIds : ShopRuntime
- partyMemberScale : ShopRuntime
- partyMemberX : ShopRuntime
- partyMemberY : ShopRuntime
- partyStatus : BattleWork
- partyUnits : BattleWork
- path : PathWork, SelectionScreen
- pathCursor : SelectionScreen
- pathTop : SelectionScreen
- pause : WhirlwindOrbit
- paused : BlendScriptState, FieldActor, MapAnimation, ScriptMotionObject, ScriptOperands
- pausedObject : GameState
- pausedPose : GameState
- pausedUpdate : GameState
- pauseOrPhase : SpringObstacle
- payload : SaveWorkspace::[struct].slot.record, SerialPacket, SerialTransferState
- pb : BattleAffine, BgAffine, MapAffineLine
- pc : BattleAffine, BgAffine, MapAffineLine, MapScanline
- pcmNoteCount : SoundWork
- pcmNotes : SoundWork
- pd : BattleAffine, BgAffine, MapAffineLine
- peak : CgbNote, SoundNote
- peerFlags : SerialTransferState
- pending : DjinnMenuWork
- pendingBuffer : SerialRuntime
- pendingCue : BattleEventState
- pendingDjinnEvent : GameState
- pendingItem : GameState
- periodX : LayeredSceneLayer
- periodY : LayeredSceneLayer
- perspectiveScene : GameState
- phase : ArcEffectObject, BattleEventState, Effect05Object, LightWheel, ReelWork, RippleScrollWork, ScriptMotionObject::[union].vertical, SerialRuntime, SparkObject, WaveFxWork
- phases : FourObjectMotionState
- phaseX : MapLayerScroll
- phaseY : MapLayerScroll
- pillar : MercuryLighthouseLights
- pitch : BattleCamera, PerspectiveWork, Streak
- pitchHi : SoundTrack
- pitchLo : SoundTrack
- pixel : FieldCoordinate::[struct].part
- placedActors : EventWork
- placement : BattleWork
- placements : SceneEntries
- placementsVeneer : SceneEntries
- plan : BattleWork
- player : PlayerSlot
- playerActor : ColossoGaugeWork
- playTime : GameState, SaveSummary, SceneStateTail
- poison : BattleUnit, StepOwner
- pos : AnimationEntry, BattleCamera, LzPackWork, Object, PathRecorder, Spark
- position : Effect, PaletteSnapshot, Reel, SpringObstacle, StagedActorProbe
- positionsX : FourObjectMotionState
- positionsY : FourObjectMotionState
- positionX : FacingObject, StagedActorEffect
- positionZ : FacingObject, StagedActorEffect
- posX : GroundParticle, SelectionEntry
- posY : GroundParticle, SelectionEntry
- posZ : GroundParticle
- power : BattleAct, BattleElementStats, ElementLevelBonus
- pp : BattleUnit, CharacterDefinition, ClassDefinition, DjinnDefinition, EnemyDefinition, LevelUpResult, StatWork
- ppCost : BattleAct
- ppGauge : BattleBaseStats, BattleUnit
- ppRegen : BattleBaseStats, BattleUnit, EnemyDefinition, StatWork
- preceding : RuntimeMathTable
- preferredRow : BattleMenuWork
- prelude : BattleEffectArgument
- presentationFlags : BattlePlan
- preset : WorkspaceWork
- pressed : ReelWork
- prev : LzPackNode, SelectionNode, SoundNote
- previousCode : TextReader
- previousHeight : UiWindow
- previousMode : ResourceMenuWork
- previousPageIcon : ShopRuntime
- previousTile : FieldWork
- previousWidth : UiWindow
- previousX : UiWindow
- previousY : UiWindow
- previousZoom : PerspectiveWork
- price : ItemDefinition
- primary : BurstParticleVisualGroup
- primaryBonus : ItemDefinition
- priorities : ObjectTableSnapshot
- priority : AnimationEntry, AnimationSpritePart, ArcSprite, BattleActionRecord, CaveDustOptions, CursorSprite, EffectOptions, GroundParticle, LayeredSceneHeader, MenuSprite::[struct].oam.f, ObjectCameraTile, RenderOam, RenderTableValue::[struct].bits, SelectionSprite, SequenceHeader, SoundPlayer, SpriteEntry, TolbiInteriorsSpriteAttr, UiSpriteViewerLayer
- priorityFlags : FieldActor, FieldEffect, ObjectRuntime
- prizeWeights : GameState
- prompt : IntroWork::[union].area
- promptSlot : BattleWork
- psynergies : PsynergyMenuState
- psynergyCount : PsynergyMenuState
- psynergyRequest : EventWork
- psynergyWindow : PsynergyMenuState
- psySeal : BattleUnit
- pulseA : SealScene
- pulseB : SealScene