Here is a list of all variables with links to the structures/unions they belong to:
- d -
- d : LinkSignature
- dashKeys : GameState
- data : ScriptObjectEntry
- debugValue : BattleWork
- decay : CgbNote, SoundVoice
- def : BattleUnit, CharacterDefinition, ClassDefinition, DjinnDefinition, EnemyDefinition, LevelUpResult, StatWork
- defaultEntrance : GameState
- defaultScene : GameState
- defeated : BattleSpoils
- defeatEntrance : GameState
- defeatScene : GameState
- defeatState : BattleWork
- defenseStage : BattleUnit
- defenseTurns : BattleUnit
- delay : BlendScriptState, GroundParticle, MapCopyCommand, PaletteSnapshot, WaveFxWork
- delta : BattleEffectBuffers, FieldBlendWork, PaletteFade
- delusion : BattleUnit
- depth : EffectPosition, MapScanline
- depthFixed : OverlayActorPosition
- descriptor : FieldWork
- destination : DmaRegisters
- destX : CellCopy, SealScene
- destY : CellCopy
- destZ : SealScene
- digits : BuildStampCopy, PresetValues
- direction : ReelWork
- dirty : AnimationObject, UiRenderWork, UiWork
- dispcnt : BattleEffectWork, DisplayTransitionWindow
- displayEntry : BattleEventState
- displayFlags : ArcSprite
- displaySource : BattleEventState
- distance : BattleCamera, PerspectiveWork
- ditherToggle : DisplayTransitionFrame
- djinn : SaveSummary
- djinnActive : BattleUnit
- djinnActiveCounts : BattleUnit
- djinnAvailable : BattleUnit, PasswordOwner
- djinnCounts : DebugPartyEntry
- djinnOwnedCounts : BattleUnit
- djinnRequired : SummonDefinition
- doubleSize : ArcSprite
- drawKind : AnimationMetadata
- drawnHelpEntry : StatusCursor
- drawnIndex : SelectionWork
- duration : BattleEffectBuffers, DisplayTransitionFrame, DisplayTransitionState, PaletteFade, UiWindow
- dx : ScanVertex, SelectionNode
- dy : SelectionNode, SparkleFrame
- dz : ScanVertex