A sprite of an animation record, as battle objects set its palette and drawing priority. More...
#include <battle/motobj.h>
Data Fields | |
| u8 | unk00 [5] |
| u8 | palette |
| u8 | priority |
A sprite of an animation record, as battle objects set its palette and drawing priority.
| u8 SpriteEntry::palette |
Definition at line 70 of file motobj.h.
Referenced by BattleActor_SpawnObjectsForList().
| u8 SpriteEntry::priority |
Definition at line 71 of file motobj.h.
Referenced by BattleActor_SpawnObjectsForList(), and BattleActor_UpdateSpritePriorities().