Alchemy
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SpriteEntry Struct Reference

A sprite of an animation record, as battle objects set its palette and drawing priority. More...

#include <battle/motobj.h>

Data Fields

u8 unk00 [5]
u8 palette
u8 priority

Detailed Description

A sprite of an animation record, as battle objects set its palette and drawing priority.

Definition at line 68 of file motobj.h.

Field Documentation

◆ unk00

u8 SpriteEntry::unk00[5]

Definition at line 69 of file motobj.h.

◆ palette

u8 SpriteEntry::palette

Definition at line 70 of file motobj.h.

Referenced by BattleActor_SpawnObjectsForList().

◆ priority

u8 SpriteEntry::priority

Definition at line 71 of file motobj.h.

Referenced by BattleActor_SpawnObjectsForList(), and BattleActor_UpdateSpritePriorities().