Here is a list of all variables with links to the structures/unions they belong to:
- c -
- callback : ArcEffectObject, CaptureObject, ConfiguredEffectOptions, Effect05Object, Effect, EffectSlot, ObjectRuntime, OrbitingSceneObject, SchedulerTask, ScriptObjectRuntime, StagedActorProbe
- callbackArg : ConfiguredEffectOptions
- callbackDelay : EffectSlot
- camera : FadeView, FieldWork
- cameraBottom : SceneEntrance
- cameraDelta : BattleEffectWork
- cameraLeft : SceneEntrance
- cameraPhase : BattleEffectWork
- cameraRight : SceneEntrance
- cameraTop : SceneEntrance
- canvasOrigin : SparkWork
- castStarted : FieldWork
- categoryIcons : CharacterMenuState, InventoryMenuState
- cell : CrossboneIslePillarCell, PillarPlacement, PillarSlot
- cells : MapLayer, MapLayerScroll
- cellX : StagedActorEffectRequest
- cellZ : StagedActorEffectRequest
- centerX : Projection
- centerY : Projection
- centreX : DisplayTransitionState
- centreY : DisplayTransitionState
- cgbFrequency : SoundWork
- cgbMute : SoundWork
- cgbNotes : SoundWork
- cgbTick : SoundWork
- cgbUpdate : SoundWork
- challenge : BattleUnit
- challengeFlag : BattleWork
- channelBits : CgbNote, SoundNote
- channelFlags : SerialRuntime
- channels : UiRenderWork
- charBase : LayeredSceneHeader
- charm : BattleUnit
- check : BattleLinkedActionState
- checkPriority : PlayerSlot, SoundPlayer
- checksum : SaveSlotHeader, SaveSummary, SerialPacket
- child : ArcSprite, BattleFxScene, BurstParticleVisualGroup, DispatchObject::[union].target
- childMode : BattleFxScene
- childOption : BattleFxScene
- children : DispatchObject::[union].target
- choiceMessage : EventWork
- chosen : RockPuzzle
- chosenDjinn : BattleMenuWork
- chosenItem : ItemPickerResult
- chosenSlot : ItemPickerResult
- classId : BattleUnit, SaveSummary
- classIndex : BattleUnit, LevelUpWork
- cloaked : GameState
- cnt : TransitionSpan
- code : SaveLinkGreeting
- coefficients : AffineMatrix
- coins : BattleSpoils, EnemyDefinition, GameState, SaveSummary
- coinsWindow : LuckyDiceSprites
- collision : LayeredSceneHeader
- collisionCode : CrossboneIslePillarCell::CrossboneIslePillarCellBits, MapCell
- collisionFlags : FieldActor, FieldEffect, ObjectRuntime, ScriptMotionObject, ScriptOperands
- color : ArcSprite
- colorMode : UiSpriteViewerLayer
- colors : CursorSprite, MenuSprite::[struct].oam.f, PaletteSnapshot, SelectionSprite
- colour : UiChannelSlot, UiRenderWork
- column : MarkerSlot, OwnerStatusCursor, OwnerStatusStatCursor, RockWallHeights, StatusCursor
- columnCount : CharacterMenuState, InventoryMenuState, PsynergyMenuState
- command : BattleActionRecord, BattlePlan, FieldWork
- commandActor : BattleMenuWork
- commandKinds : SelectionWork
- commands : SoundWork
- commandSelection : BattleMenuWork
- completionFlag : InventoryMenuState
- condition : EffectDescriptor, SceneEvent, ScenePlacement, SceneRegion
- conditionResult : ObjectRuntime, ScriptInterpreter, ScriptOperands
- confusion : BattleUnit
- connections : VaultInteriorsStop
- control : DisplayRegisters, DmaRegisters, SceneEvent
- coordinate08 : OverlayObject
- coordinate10 : OverlayObject
- coordinate38 : OverlayObject
- coordinate40 : OverlayObject
- coordinates : PolarOffsetPosition
- cos : RuntimeMathTable
- count : AnimationObject, BattleEffectArgument, BattleEventQueue, BattleLinkedActionState, DjinnRecoveryList, FlashSector, GlyphPalette, IoWriteQueue, NodeChainState, ObjectSystemWork, PaletteSnapshot, PaletteSnapshotWork, ResourceMenuWork, SelectionScreen, SolSanctumRingList, UiRenderWork
- countdown : FieldEffect, TimedNoticeWork, UiChannelSlot
- counter : CgbNote, WaveFxWork
- counts : DjinnListTable, EnemyDefinition
- cue : GameState
- current : BattleEffectBuffers, PaletteFade
- currentMask : SerialRuntime
- currentTile : FieldWork
- currentValue : BattleEffectIndexWindow
- cursor : BlendScriptState, DjinnMenuWork, GlyphCursor, InventoryMenuState, MapAnimation, MenuCursor, ReelWork, ScriptInterpreter, ScriptOperands, ShopRuntime, SoundTrack, WorkspaceWork
- cursorFrame : WorkspaceWork
- cursorIcon : PsynergyMenuState, ShopRuntime
- cursorIndex : SelectionScreen
- cursorSpeed : WorldMapWork
- cursorVramBlock : WorldMapWork
- cursorX : WorldMapWork
- cursorY : WorldMapWork
- cycleTimer : BattleObj