One OAM entry in a sprite list: the arrow that waits for the player to advance a battle message. More...
#include <battle_work.h>
Data Fields | |
| struct BattlePromptSprite * | next |
| u16 | y: 8 |
| pixels | |
| u16 | flags: 8 |
| u16 | x: 9 |
| pixels | |
| u16 | size: 7 |
| u16 | tile: 10 |
| u16 | palette: 6 |
| u16 | unk0a |
| cleared with the tile word each frame; not named | |
One OAM entry in a sprite list: the arrow that waits for the player to advance a battle message.
Definition at line 16 of file battle_work.h.
| struct BattlePromptSprite* BattlePromptSprite::next |
Definition at line 17 of file battle_work.h.
| u16 BattlePromptSprite::y |
| u16 BattlePromptSprite::flags |
Definition at line 19 of file battle_work.h.
| u16 BattlePromptSprite::x |
| u16 BattlePromptSprite::size |
Definition at line 21 of file battle_work.h.
| u16 BattlePromptSprite::tile |
Definition at line 22 of file battle_work.h.
Referenced by BattleEvent_Playback().
| u16 BattlePromptSprite::palette |
Definition at line 23 of file battle_work.h.
| u16 BattlePromptSprite::unk0a |
cleared with the tile word each frame; not named
Definition at line 24 of file battle_work.h.