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BattlePromptSprite Struct Reference

One OAM entry in a sprite list: the arrow that waits for the player to advance a battle message. More...

#include <battle_work.h>

Data Fields

struct BattlePromptSprite * next
u16 y: 8
 pixels
u16 flags: 8
u16 x: 9
 pixels
u16 size: 7
u16 tile: 10
u16 palette: 6
u16 unk0a
 cleared with the tile word each frame; not named

Detailed Description

One OAM entry in a sprite list: the arrow that waits for the player to advance a battle message.

Definition at line 16 of file battle_work.h.

Field Documentation

◆ next

struct BattlePromptSprite* BattlePromptSprite::next

Definition at line 17 of file battle_work.h.

◆ y

u16 BattlePromptSprite::y

pixels

Definition at line 18 of file battle_work.h.

Referenced by BattleEvent_Playback().

◆ flags

u16 BattlePromptSprite::flags

Definition at line 19 of file battle_work.h.

◆ x

u16 BattlePromptSprite::x

pixels

Definition at line 20 of file battle_work.h.

Referenced by BattleEvent_Playback().

◆ size

u16 BattlePromptSprite::size

Definition at line 21 of file battle_work.h.

◆ tile

u16 BattlePromptSprite::tile

Definition at line 22 of file battle_work.h.

Referenced by BattleEvent_Playback().

◆ palette

u16 BattlePromptSprite::palette

Definition at line 23 of file battle_work.h.

◆ unk0a

u16 BattlePromptSprite::unk0a

cleared with the tile word each frame; not named

Definition at line 24 of file battle_work.h.