Alchemy
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Streak Struct Reference

One streak of light of the element streak burst, laid over the same 28-byte records as PARTICLES: a line along a randomly turned axis from tail to head, in distance from the centre. More...

Data Fields

s32 head
 the head's distance from the centre, 48 to 63 at first
s32 tail
 the tail's distance, 8 less; both close in 4 a frame
s32 unused08
 the EffectStep's z, which the streaks leave alone
s32 pitch
 the axis's turn, a random 16-bit angle
s32 yaw
 the axis's turn, a random 16-bit angle
s32 roll
 the axis's turn, a random 16-bit angle
s32 unused18
 the EffectStep's variant, which the streaks leave alone

Detailed Description

One streak of light of the element streak burst, laid over the same 28-byte records as PARTICLES: a line along a randomly turned axis from tail to head, in distance from the centre.

Definition at line 901 of file death_plunge.c.

Field Documentation

◆ head

s32 Streak::head

the head's distance from the centre, 48 to 63 at first

Definition at line 902 of file death_plunge.c.

Referenced by BattleFx_DrawStreaks().

◆ tail

s32 Streak::tail

the tail's distance, 8 less; both close in 4 a frame

Definition at line 903 of file death_plunge.c.

Referenced by BattleFx_DrawStreaks().

◆ unused08

s32 Streak::unused08

the EffectStep's z, which the streaks leave alone

Definition at line 904 of file death_plunge.c.

◆ pitch

s32 Streak::pitch

the axis's turn, a random 16-bit angle

Definition at line 905 of file death_plunge.c.

Referenced by BattleFx_DrawStreaks().

◆ yaw

s32 Streak::yaw

the axis's turn, a random 16-bit angle

Definition at line 906 of file death_plunge.c.

Referenced by BattleFx_DrawStreaks().

◆ roll

s32 Streak::roll

the axis's turn, a random 16-bit angle

Definition at line 907 of file death_plunge.c.

Referenced by BattleFx_DrawStreaks().

◆ unused18

s32 Streak::unused18

the EffectStep's variant, which the streaks leave alone

Definition at line 908 of file death_plunge.c.