One streak of light of the element streak burst, laid over the same 28-byte records as PARTICLES: a line along a randomly turned axis from tail to head, in distance from the centre. More...
Data Fields | |
| s32 | head |
| the head's distance from the centre, 48 to 63 at first | |
| s32 | tail |
| the tail's distance, 8 less; both close in 4 a frame | |
| s32 | unused08 |
| the EffectStep's z, which the streaks leave alone | |
| s32 | pitch |
| the axis's turn, a random 16-bit angle | |
| s32 | yaw |
| the axis's turn, a random 16-bit angle | |
| s32 | roll |
| the axis's turn, a random 16-bit angle | |
| s32 | unused18 |
| the EffectStep's variant, which the streaks leave alone | |
One streak of light of the element streak burst, laid over the same 28-byte records as PARTICLES: a line along a randomly turned axis from tail to head, in distance from the centre.
Definition at line 901 of file death_plunge.c.
| s32 Streak::head |
the head's distance from the centre, 48 to 63 at first
Definition at line 902 of file death_plunge.c.
Referenced by BattleFx_DrawStreaks().
| s32 Streak::tail |
the tail's distance, 8 less; both close in 4 a frame
Definition at line 903 of file death_plunge.c.
Referenced by BattleFx_DrawStreaks().
| s32 Streak::unused08 |
the EffectStep's z, which the streaks leave alone
Definition at line 904 of file death_plunge.c.
| s32 Streak::pitch |
the axis's turn, a random 16-bit angle
Definition at line 905 of file death_plunge.c.
Referenced by BattleFx_DrawStreaks().
| s32 Streak::yaw |
the axis's turn, a random 16-bit angle
Definition at line 906 of file death_plunge.c.
Referenced by BattleFx_DrawStreaks().
| s32 Streak::roll |
the axis's turn, a random 16-bit angle
Definition at line 907 of file death_plunge.c.
Referenced by BattleFx_DrawStreaks().
| s32 Streak::unused18 |
the EffectStep's variant, which the streaks leave alone
Definition at line 908 of file death_plunge.c.