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RenderOam Struct Reference

Attributes zero through two copied to OAM, plus one unused word. More...

#include <graphics/render_input.h>

Data Fields

u16 y: 8
u16 affineMode: 2
u16 objectMode: 2
u16 mosaic: 1
u16 palette256: 1
u16 shape: 2
u16 x: 9
u16 matrix: 5
u16 size: 2
u16 index: 10
u16 priority: 2
u16 palette: 4
u16 high

Detailed Description

Attributes zero through two copied to OAM, plus one unused word.

Definition at line 44 of file render_input.h.

Field Documentation

◆ y

◆ affineMode

u16 RenderOam::affineMode

Definition at line 46 of file render_input.h.

Referenced by Ui_ApplyTableScaleToObject().

◆ objectMode

u16 RenderOam::objectMode

Definition at line 47 of file render_input.h.

◆ mosaic

u16 RenderOam::mosaic

Definition at line 48 of file render_input.h.

◆ palette256

u16 RenderOam::palette256

Definition at line 49 of file render_input.h.

Referenced by OptionMenu_Open(), and RenderResource_CreateFrame().

◆ shape

u16 RenderOam::shape

Definition at line 50 of file render_input.h.

◆ x

◆ matrix

u16 RenderOam::matrix

Definition at line 52 of file render_input.h.

Referenced by Ui_ApplyTableScaleToObject().

◆ size

u16 RenderOam::size

Definition at line 53 of file render_input.h.

◆ index

◆ priority

u16 RenderOam::priority

Definition at line 55 of file render_input.h.

◆ palette

u16 RenderOam::palette

Definition at line 56 of file render_input.h.

Referenced by CreateSideObject(), OptionMenu_Open(), and RenderOutput_Release().

◆ high

u16 RenderOam::high

Definition at line 57 of file render_input.h.