The race's work: the gauge (struct ColossoGaugeWork) and then the path, in pixels, as pairs of x and z, one pair a frame, ending with (0, 0). More...
#include </home/runner/work/alchemy-docs/alchemy-docs/alchemy/games/tbs/src/scene/common/colosso_path_rival.h>
Data Fields | |
| u8 | unk00 [224] |
| u16 | rivalActor |
| u16 | finishItemActorA |
| u16 | finishItemActorB |
| u16 | unke6 |
| s32 | finishX |
| s32 | finishZ |
| s16 | path [0x3840] |
The race's work: the gauge (struct ColossoGaugeWork) and then the path, in pixels, as pairs of x and z, one pair a frame, ending with (0, 0).
Definition at line 27 of file colosso_path_rival.h.
| u8 PathWork::unk00[224] |
Definition at line 28 of file colosso_path_rival.h.
| u16 PathWork::rivalActor |
Definition at line 29 of file colosso_path_rival.h.
| u16 PathWork::finishItemActorA |
Definition at line 30 of file colosso_path_rival.h.
| u16 PathWork::finishItemActorB |
Definition at line 31 of file colosso_path_rival.h.
| u16 PathWork::unke6 |
Definition at line 32 of file colosso_path_rival.h.
| s32 PathWork::finishX |
Definition at line 33 of file colosso_path_rival.h.
| s32 PathWork::finishZ |
Definition at line 34 of file colosso_path_rival.h.
| s16 PathWork::path[0x3840] |
Definition at line 35 of file colosso_path_rival.h.