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Here is a list of all variables with links to the structures/unions they belong to:
- z -
- z : BattleFxScene, BendLog, CaptureObject, DescendingOrbitObject, DirXZ, DualColumn, Effect05Object, Effect05State, EffectSlot, EffectStep, EffectVector, FieldActor, FieldEffect, FieldPosition, FixedPointPosition, GameState, MotionObject, ObjectCameraObject, ObjectCameraPoint, ObjectRuntime, OrbitingSceneObject, PillarPlacement, PillarSlot, Position, SafePoint, ScanVertex, ScatterPosition, SceneEffectOrigin, SceneEntrance, ScenePlacement, ScriptMotionObject, ScriptObjectRuntime, ScriptOperands, SolSanctumRingEntry, SolSanctumRingObject, SparkObject, SwitchCell, Vec, Vector3, WhirlwindOrbit
- z0 : StagedActorFootprint
- z1 : StagedActorFootprint
- zone : TerrainRule
- zoom : PerspectiveWork
- zoomTransitionFrames : PerspectiveWork
- zoomTransitionStep : PerspectiveWork