Here is a list of all variables with links to the structures/unions they belong to:
- l -
- lastNo : AnimationObject
- launchFrame : SpringTossMotion
- layer : DescendingArcSprite, ObjectCameraObject, ObjectCameraTile
- layers : LayeredSceneHeader, MapScrollWork, MapState, WaveMap
- layoutBit0 : BattleSpriteDefinition
- layoutBits1 : BattleSpriteDefinition
- layoutKind : BattleSpriteDefinition
- left : WindowLine
- length : CgbNote, SoundVoice
- letterSpacing : UiRenderWork
- level : BattleUnit, CgbNote, ClassAbility, ColossoGaugeWork, DebugPartyEntry, EncounterZone, EnemyDefinition, LevelUpResult, LevelUpWork, PasswordOwner, SaveSummary, UiRenderWork
- levels : MercuryLighthouseLights
- lfoPhase : SoundTrack
- lfoSpeed : SoundTrack
- life : ImpactChip, Spark
- lifetime : CaptureObject, ItemBreakFragmentObject, SparkObject
- limit : OamUsage
- limitTurnStep : EffectSlot
- limitX : PerspectiveWork
- limitY : PerspectiveWork
- line : UiChannelSlot
- lines : BattleAffineHdma, BoltSparkBuffer, WaveFxWork, WindowBuffer
- lineSpacing : UiChannelSlot, UiRenderWork
- link : ColossoGaugeSprite, DustWord, ResourceMenuEntry
- linkedObject : ArcEffectObject, CaptureObject, FieldActor, ObjectRuntime, OverlayObject, ScriptObjectRuntime, ScriptOperands
- linkMisses : BattleWork
- linkPaused : BattleWork
- linkSide : BattleWork
- linkTallies : GameState
- linkTimer : BattleMenuWork
- list : DjinnMenuBackdrop, DjinnRecoveryTable
- listAbilities : BattleMenuWork
- listMode : InventoryMenuState
- listSlots : BattleMenuWork
- listWindow : DjinnMenuWork, InventoryMenuState, PsynergyMenuState
- lit : BattleFxScene
- lo : BurstParticleVisual::[struct].attributes.bytes
- loadedWave : CgbNote
- lock : SoundPlayer, SoundWork
- locked : SelectionScreen
- loud : FieldBlendWork
- low : RenderTableValue::[struct].half
- lowerWindow : ResourceMenuWork
- lowFlags : CrossboneIslePillarCell::CrossboneIslePillarCellBits
- luck : BattleUnit, CharacterDefinition, ClassDefinition, DjinnDefinition, EnemyDefinition, LevelUpResult, StatWork