Here is a list of all variables with links to the structures/unions they belong to:
- t -
- tabCounts : PsynergyMenuState
- tabIndex : PsynergyMenuState
- tables : EventWork, FieldWork
- tabObjects : PsynergyMenuState
- tabX : PsynergyMenuState
- tag : ResourceSlot
- tail : Streak
- tailLength : SoundTrack
- tailLevel : SoundTrack
- tailLink : RenderOutputList
- talkFacing : ScenePlacement
- target : BattleActionRecord, BattleEffectBuffers, DispatchObject, Effect05State, ObjectCameraFixed, PaletteFade, RuntimeMathBinaryEntry, RuntimeMathUnaryEntry, RuntimeUnusedEntry, SoundVoice
- target30 : ConfiguredEffectOptions
- target34 : ConfiguredEffectOptions
- targetCount : BattlePlan
- targetCritical : BattlePlan
- targetHit : BattlePlan
- targetId : WaveFxWork
- targetIds : BattlePlan
- targetIndex : BattleEventQueue
- targetMode : BattleAct
- targetMultiplier : BattlePlan
- targetOffset : BattlePlan
- targetOverride : ObjectCameraFixed
- targetScaleX : CaveDustOptions, EffectOptions
- targetScaleY : CaveDustOptions, EffectOptions
- targetSceneOffset : BattleMenuWork
- targetStrategy : EnemyDefinition
- targetX : EffectSlot, FieldActor, MercuryLighthouseLights, MotionObject, ObjectRuntime, ScriptMotionObject, ScriptObjectRuntime, ScriptOperands, SelectionNode, ShopCursor
- targetY : FieldActor, MotionObject, ObjectRuntime, ScriptMotionObject, ScriptObjectRuntime, ScriptOperands, SelectionNode, ShopCursor
- targetYaw : BattlePresentationTransition
- targetZ : EffectSlot, FieldActor, MercuryLighthouseLights, MotionObject, ObjectRuntime, ScriptMotionObject, ScriptObjectRuntime, ScriptOperands
- tempo : SoundPlayer
- tempoCount : SoundPlayer
- tempoScale : SoundPlayer
- tempoStep : SoundPlayer
- terminator : BuildStampCopy
- terrainCode : MercuryLighthouseLights
- terrainHeight : FieldActor, ObjectRuntime, ScriptMotionObject, ScriptObjectRuntime, ScriptOperands
- terrainId : FieldActor, ObjectRuntime, ScriptMotionObject, ScriptObjectRuntime
- text : ArticleTable
- tick : IntroWork, SoundWork
- tickPlayer : SoundWork
- ticks : LightWheel, SoundPlayer
- tile : AnimationSpritePart, ArcSprite, BattlePromptSprite, ColossoGaugeSprite, CursorSprite, CurtainSprite, DescendingArcSprite::[struct].attr.half, FieldWork, GroundParticle, IntroSprite, MenuSprite::[struct].oam.f, PreviewSprite, SelectionNode, SelectionSprite, SparkleFrame, WorldMapCell
- tileAttributes : UiRenderWork
- tileBase : GroundParticleWork
- tileCursor : UiRenderWork
- tileHigh : TolbiInteriorsSpriteAttr
- tileIds : PerspectiveWork
- tileLow : DescendingArcSprite::[struct].attr.byte
- tilemap : LayeredSceneHeader, UiRenderWork
- tiles : DjinnMenuBackdrop, GlyphTransfer, LayeredSceneHeader, PerspectiveWork
- tileSlot : BattleFxScene
- tilt : OarSprite
- timer : AnimationEntry, BattleEventState, BattleMenuWork, CaptureObject, DescendingOrbitObject, FieldActor, FieldBlendWork, GroundParticle, MapAnimation, PaletteSnapshot, ReelWork, SolSanctumRingEntry, WhirlwindOrbit
- timerHidden : BattleMenuWork
- timerWindow : BattleMenuWork
- tint : WorkspaceWork
- to : FieldBlendWork
- top : FlashSector, SelectionScreen
- touchedTrigger : EventWork
- track : SoundNote
- trackCount : PlayerSlot, SequenceHeader, SoundPlayer
- trackedCanvas : BattleEffectWork::[union].__unnamed0__
- tracks : PlayerSlot, SequenceHeader, SoundPlayer
- trail : SpringTossMotion
- transferCountdown : SoundWork
- transferEnabled : SerialRuntime
- transferMode : BattleEffectWork
- transferPending : BattleEffectWork
- transferPeriod : SoundWork
- transferValue : BattleEffectWork
- transform : SelectionScreen
- transition : FieldWork, UiChannelSlot
- transitionActive : FieldWork
- transitionFrames : EventWork, FieldWork
- travel : LightWheel
- trigger : CgbNote, SceneEvent
- tune : SoundTrack
- turn : BeaconSpark, GameState
- turnedBack : ScriptObjectRuntime
- turns : DjinnRecoveryEntry, EnemyDefinition, StatWork
- tutorialDelay : BattleMenuWork
- tutorialStep : BattleMenuWork, DjinnMenuBackdrop
- tutorialTimer : DjinnMenuBackdrop
- twoSided : BattleWork
- type : EffectOptions, FlashSetupInfo, ItemDefinition
- type0c : BattleAct