The byte of a sprite's attributes that holds its priority, as the code stores it. More...
#include </home/runner/work/alchemy-docs/alchemy-docs/alchemy/games/tbs/src/scene/tolbi_interiors.h>
Data Fields | |
| u8 | unknown [9] |
| u8 | tileHigh: 2 |
| u8 | priority: 2 |
| u8 | palette: 4 |
The byte of a sprite's attributes that holds its priority, as the code stores it.
Definition at line 42 of file tolbi_interiors.h.
| u8 TolbiInteriorsSpriteAttr::unknown[9] |
Definition at line 43 of file tolbi_interiors.h.
| u8 TolbiInteriorsSpriteAttr::tileHigh |
Definition at line 44 of file tolbi_interiors.h.
| u8 TolbiInteriorsSpriteAttr::priority |
Definition at line 45 of file tolbi_interiors.h.
Referenced by TolbiInteriors_ApplyEntryState().
| u8 TolbiInteriorsSpriteAttr::palette |
Definition at line 46 of file tolbi_interiors.h.