Here is a list of all variables with links to the structures/unions they belong to:
- f -
- f : MenuSprite::[union].oam
- f00 : Ent, S, Slot
- f02 : Slot
- f04 : Ent, S, Slot
- f05 : Ent
- f06 : Ent, Slot
- f07 : Ent
- f08 : Ent, S
- f0c : S
- f1e : T
- f2 : StageControl
- f30 : S
- f34 : S
- f38 : S
- f3c : S
- f4 : StageControl
- f50 : S
- f6 : StageControl
- f8 : StageControl
- facing : FacingObject, FieldActor, SceneEntrance, ScenePlacement, ScriptMotionObject, ScriptOperands, SealScene, VaultInteriorsStopConnection
- facingFlags : FacingObject
- facingTarget : FacingObject
- facingTrigger : EventWork
- fade : PerspectiveWork
- fadeCounter : SoundPlayer
- fadeFrames : BattleEffectWork
- fadePeriod : SoundPlayer
- fadeStep : BattleEffectWork, PerspectiveWork
- fadeVolume : SoundPlayer
- fading : BattleObj
- failure : BattlePlan
- fallenCount : FieldWork
- fallenOwners : FieldWork
- far : Projection
- farPlane : PerspectiveWork
- fastForward : FieldWork
- field26 : SceneRecord
- field30 : OverlayObject
- field8 : BattleTransitionEntry
- fieldc : BattleTransitionEntry
- fieldKind : BattleFxScene
- fields : AdvanceSprite::[union].attributes, SceneActor
- fill : ObjectSystemWork
- filler : LuckyDiceSprites
- filler0 : SelectorRecord
- fine : SoundTrack
- finishCallback : BattleFxScene
- finishItemActorA : ColossoGaugeWork, PathWork
- finishItemActorB : ColossoGaugeWork, PathWork
- finishX : ColossoGaugeWork, PathWork
- finishZ : ColossoGaugeWork, PathWork
- first : MapRenderWork, PresetValues, TransitionShape
- firstActive : SelectionWorkspace
- firstDefeated : BattleWork
- firstLine : DisplayTransitionWindow
- firstObjectId : BattleFxScene
- firstResource : SelectionWorkspace
- firstShortcut : GameState
- firstShortcutKeys : GameState
- firstTarget : BattleEffectArgument
- firstZone : BattleLocationRule
- firstZoneOnGround : BattleLocationRule
- fixed : FieldCoordinate
- flag : BattleLocationRule, BattlePresentationTransition, Effect05Object, PillarSlot, SceneInteractionEntry, SealScene, TerrainRule, WorldMapCell
- flagCount : SaveSummary
- flagMask : LzPackWork
- flags : AnimationObject, ArcSprite, BattleAct, BattleEffectEntry, BattleEventState, BattlePromptSprite, CursorSlot, EffectDescriptor, EffectSlot, Flags35, InventoryMenuState, ItemDefinition, MapScrollWork, MapState, ObjectCameraObject, ObjectRuntime, OverlayActorState, OverlayObjectRecord, PartyStatusWindow, PreviewSprite::[struct].attributes.bits, PsynergyMenuState, SceneActor::[struct].fields, ScenePlacement, SceneRecord, ScriptObjectRuntime, SerialTransferState, SoundTrack, TradeFlags, UiChannelSlot, UiWindow
- flags05_0 : DescendingArcSprite
- flags05_5 : DescendingArcSprite
- flags05Bit5 : OrbitingSceneObjectSprite
- flags05High : OrbitingSceneObjectSprite
- flags05Low : OrbitingSceneObjectSprite
- flags07_0 : DescendingArcSprite
- flags08_10 : DescendingArcSprite::[struct].attr.half
- flags09_0 : DescendingArcSprite::[struct].attr.byte
- flags09_4 : DescendingArcSprite::[struct].attr.byte
- flags09High : OrbitingSceneObjectSprite
- flags09Low : OrbitingSceneObjectSprite
- flags09Mode : OrbitingSceneObjectSprite
- flags1d1 : DescendingArcSprite
- flags23 : Effect, OrbitingSceneObject
- flags59 : ScriptObjectEntry, ScriptObjectRuntime
- flags9 : Sprite
- flagsAHigh : BurstParticleVisual
- flagsALow : BurstParticleVisual
- flagsBHigh : BurstParticleVisual
- flagsBLow : BurstParticleVisual
- flip : BurstParticleVisual
- focal : Projection
- followPos : BattleCamera
- footprintIndex : StagedActorProbe
- footprints : MapScrollWork
- footprintSide : ObjectRuntime, ScriptOperands
- fraction : FieldCoordinate::[struct].part
- frame : AnimationEntry, BattleEffectWork, DescendingArcSprite, DisplayScrollWork, IntroWork, UiWindow, WorkspaceWork
- frameBase : AnimationEntry
- frameCodec : AnimationMetadata
- frames : AnimationEntry, AnimationMetadata, BattlePresentationTransition, SaveSummary, SparkWork, SpawnCounter
- frameSamples : SoundWork
- framesSinceTransfer : BattleEffectWork
- freeBlocks : BattleFxScene
- freeOutputs : UiRenderWork
- frequency : CgbNote, RippleScrollWork
- freqX : DisplayScrollWork
- freqY : DisplayScrollWork
- from : FieldBlendWork
- frontRows : IntroWork
- frozen : FieldActor, ScriptMotionObject, ScriptOperands
- fullColor : AnimationSpritePart, GroundParticle