Here is a list of all variables with links to the structures/unions they belong to:
- a -
- abilities : ClassDefinition, DebugPartyEntry
- ability : AbilityListEntry, ClassAbility, LevelUpResult
- abilityId : BattlePlan, DjinnDefinition
- acceleration : EffectSlot, FieldActor, MotionObject, ObjectRuntime, ScriptMotionObject, ScriptObjectRuntime, ScriptOperands
- accum18 : ConfiguredEffectOptions, Effect
- accum1c : ConfiguredEffectOptions, Effect
- action : BattleFxScene, FieldWork, ObjectRuntime
- actionCount : BattleBaseStats
- actionEntryCount : BattleUnit
- actionFlags : ObjectRuntime, ScriptObjectRuntime
- actionId : ItemDefinition
- actionParameter : ScriptOperands
- actions : BattleWork, EnemyDefinition
- actionSlots : BattleUnit
- actionStrategy : EnemyDefinition
- actionTimer : Resource3a8Effect
- actionWindow : CharacterMenuState
- active : ArcSprite, BattleFxScene, BattleObj, BattlePresentationTransition, DescendingArcSprite, DisplayTransitionState, EffectSlot, InnRuntimeState, MapRenderWork, ObjectCameraObject, OrbitingSceneObject, RenderOutput, SerialTransferState, ShopCursor, SpriteOutput
- activeConditions : BattleObj
- activeOwners : GameState
- actor : BattleEffectArgument, BendLog, FadeOverlayWork, FieldObject, PathRecorder, SealScene
- actorId : BattleEventState, BattlePlan
- actors : ActorTable, BattleEffectArgument, EventWork, FieldWork, ObjectTableSnapshot
- actorSlot : StagedActorProbe
- actorTimers : BattleEffectWork
- actorX : SealScene
- actorZ : SealScene
- adjustX : AnimationMetadata
- adjustY : AnimationMetadata
- admirer : PalacePlacementTalkFacingView
- affine : AnimationSpritePart, ArcSprite, BattleAffineHdma, CursorSprite, GroundParticle, MenuSprite::[struct].oam.f, SelectionSprite, SelectionWork
- affineIndex : AnimationSpritePart, CursorSprite, GroundParticle, MenuSprite::[struct].oam.f, SelectionWork
- affineMode : RenderOam
- age : EffectSlot, Ring
- agi : BattleUnit, CharacterDefinition, ClassDefinition, DjinnDefinition, EnemyDefinition, LevelUpResult, StatWork
- agilityStage : BattleUnit
- agilityTurns : BattleUnit
- aKeys : GameState
- alt : UiRenderWork
- alternate : Effect05State
- altitude : Effect05Object
- amount : ItemEffect, StatWork
- amplitude : RippleScrollWork
- ampX : DisplayScrollWork
- ampY : DisplayScrollWork
- anchor : ShopCursor, WhirlwindOrbit
- anchorX : BattleObj, SparkObject
- anchorZ : BattleObj
- angle : AffineTransform, ArcEffectObject, BattleFxScene, BeaconSpark, CaptureObject, ConfiguredEffectOptions, DescendingOrbitObject, Effect05State, LightWheel, MotionObject, Object, ObjectCameraObject, ObjectRuntime, OverlayObject, RampedSpinObject, SceneRecord, Sprite, WhirlwindOrbit
- angle64 : OverlayObject
- anim : MapScrollWork, MapState, SolSanctumRingObject
- animation : AnimationMetadata, BattleObj, BattleRenderObject, BattleSpriteDefinition, DescendingArcSprite, EffectObj, LayeredSceneHeader, ObjectRuntime, ScriptObjectRuntime
- animationActive : MapScrollWork, PerspectiveWork
- animationCount : AnimationMetadata
- animationEntry : BattleObj
- animationIndex : UiSpriteViewerLayer
- animationKind : ObjectRuntime, ScriptObjectRuntime
- animations : ObjectTableSnapshot
- animId : AnimationEntry
- animStep : RenderOutput, SpriteOutput
- arcTileSlot : BattleFxScene
- area : IntroWork, SaveSummary
- areaNameIndex : SceneAreaNameRule
- argument : DispatchObject
- arrivalAxis : ObjectRuntime, ScriptMotionObject, ScriptOperands
- atan2 : RuntimeMathTable
- atk : BattleUnit, CharacterDefinition, ClassDefinition, DjinnDefinition, EnemyDefinition, LevelUpResult, StatWork
- attack : CgbNote, SoundVoice
- attackStage : BattleUnit
- attackTurns : BattleUnit
- attr : ColossoGaugeSprite, DescendingArcSprite, SpriteOutput, TitleSprite
- attr0 : AdvanceSprite::[struct].attributes.fields
- attr01 : DisplayScrollObject, MenuSprite::[struct].oam.word, OamShadow, ResourceMenuEntry
- attr0High : IntroSprite
- attr1 : AdvanceSprite::[struct].attributes.fields
- attr1High : IntroSprite
- attr2 : AdvanceSprite::[struct].attributes.fields, DisplayScrollObject, OamShadow, ResourceMenuEntry
- attr23 : MenuSprite::[struct].oam.word
- attr3 : AdvanceSprite::[struct].attributes.fields, GroundParticle
- attractionFrames : SpringTossMotion
- attributeB : CrossboneIslePillarCell::CrossboneIslePillarCellBits, MapCell
- attributes : AdvanceSprite, BurstParticleVisual, CurtainSprite, PreviewSprite
- autoFaceMotion : MotionObject
- auxiliaryWindow : PsynergyMenuState
- availableMask : BattleSummonState
- avoidByItem : GameState
- avoidDistance : GameState