One of the 16 tile animation channels, which copy tiles into VRAM by script. More...
#include <map.h>
Data Fields | |
| const u16 * | start |
| const u16 * | cursor |
| u16 | timer |
| frames | |
| u16 | paused |
One of the 16 tile animation channels, which copy tiles into VRAM by script.
| const u16* MapAnimation::start |
Definition at line 41 of file map.h.
Referenced by MapAnimation_StartChannels().
| const u16* MapAnimation::cursor |
Definition at line 42 of file map.h.
Referenced by MapAnimation_StartChannels().
| u16 MapAnimation::timer |
| u16 MapAnimation::paused |
Definition at line 44 of file map.h.
Referenced by Map_ClearLayerEntryFlag(), Map_SetLayerEntryFlag(), Map_ShowWorldMap(), and MapAnimation_StartChannels().