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MapAnimation Struct Reference

One of the 16 tile animation channels, which copy tiles into VRAM by script. More...

#include <map.h>

Data Fields

const u16 * start
const u16 * cursor
u16 timer
 frames
u16 paused

Detailed Description

One of the 16 tile animation channels, which copy tiles into VRAM by script.

Definition at line 40 of file map.h.

Field Documentation

◆ start

const u16* MapAnimation::start

Definition at line 41 of file map.h.

Referenced by MapAnimation_StartChannels().

◆ cursor

const u16* MapAnimation::cursor

Definition at line 42 of file map.h.

Referenced by MapAnimation_StartChannels().

◆ timer

u16 MapAnimation::timer

frames

Definition at line 43 of file map.h.

Referenced by MapAnimation_StartChannels().

◆ paused

u16 MapAnimation::paused