One background layer's setup in a layered map's header: its origin, its parallax and drift, and where it wraps. More...
Data Fields | |
| u8 | x |
| 8-pixel tiles | |
| u8 | y |
| 8-pixel tiles | |
| s8 | scrollX |
| sixteenths of the view's motion | |
| s8 | scrollY |
| sixteenths of the view's motion | |
| s8 | speedX |
| 1/16 pixels per frame | |
| s8 | speedY |
| 1/16 pixels per frame | |
| u8 | periodX |
| 8-pixel tiles | |
| u8 | periodY |
| 8-pixel tiles | |
One background layer's setup in a layered map's header: its origin, its parallax and drift, and where it wraps.
Definition at line 172 of file map_layers.c.
| u8 LayeredSceneLayer::x |
| u8 LayeredSceneLayer::y |
| s8 LayeredSceneLayer::scrollX |
sixteenths of the view's motion
Definition at line 175 of file map_layers.c.
Referenced by Map_LoadLayeredScene().
| s8 LayeredSceneLayer::scrollY |
sixteenths of the view's motion
Definition at line 176 of file map_layers.c.
Referenced by Map_LoadLayeredScene().
| s8 LayeredSceneLayer::speedX |
1/16 pixels per frame
Definition at line 177 of file map_layers.c.
Referenced by Map_LoadLayeredScene().
| s8 LayeredSceneLayer::speedY |
1/16 pixels per frame
Definition at line 178 of file map_layers.c.
Referenced by Map_LoadLayeredScene().
| u8 LayeredSceneLayer::periodX |
| u8 LayeredSceneLayer::periodY |