A stop on the route network, two cells square, with its links to others. More...
#include <unit/scene/vault_interiors.h>
Data Fields | |
| u8 | gridX |
| 8-pixel cells from x 64 | |
| u8 | gridZ |
| 8-pixel cells from z 624 | |
| u8 | padding [2] |
| struct VaultInteriorsStopConnection | connections [3] |
A stop on the route network, two cells square, with its links to others.
Definition at line 20 of file vault_interiors.h.
| u8 VaultInteriorsStop::gridX |
8-pixel cells from x 64
Definition at line 21 of file vault_interiors.h.
Referenced by VaultInteriors_CheckStopOccupancy(), VaultInteriors_FindStopAtPosition(), and VaultInteriors_MoveActorToStop().
| u8 VaultInteriorsStop::gridZ |
8-pixel cells from z 624
Definition at line 22 of file vault_interiors.h.
Referenced by VaultInteriors_CheckStopOccupancy(), VaultInteriors_FindStopAtPosition(), and VaultInteriors_MoveActorToStop().
| u8 VaultInteriorsStop::padding[2] |
Definition at line 23 of file vault_interiors.h.
| struct VaultInteriorsStopConnection VaultInteriorsStop::connections[3] |
Definition at line 24 of file vault_interiors.h.
Referenced by VaultInteriors_SnapToNearestStop().