Alchemy
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LayeredSceneHeader Struct Reference

A layered map's header: the camera's bounds, the layers' priorities, tile bases and setup, and the offsets of its packed tiles, collision, tilemap, tile animation, blend script and marker list. More...

Data Fields

u8 origin [4]
 8-pixel tiles
u8 priority [3]
u8 charBase [3]
u16 unk0a
struct LayeredSceneLayer layers [3]
s32 tiles
s32 collision
s32 tilemap
s32 animation
s32 blend
s32 markers
 the chests and Psynergy stones (Field_PlaceMapMarkers)

Detailed Description

A layered map's header: the camera's bounds, the layers' priorities, tile bases and setup, and the offsets of its packed tiles, collision, tilemap, tile animation, blend script and marker list.

Definition at line 186 of file map_layers.c.

Field Documentation

◆ origin

u8 LayeredSceneHeader::origin[4]

8-pixel tiles

Definition at line 187 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ priority

u8 LayeredSceneHeader::priority[3]

Definition at line 188 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ charBase

u8 LayeredSceneHeader::charBase[3]

Definition at line 189 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ unk0a

u16 LayeredSceneHeader::unk0a

Definition at line 190 of file map_layers.c.

◆ layers

struct LayeredSceneLayer LayeredSceneHeader::layers[3]

Definition at line 191 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ tiles

s32 LayeredSceneHeader::tiles

Definition at line 192 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ collision

s32 LayeredSceneHeader::collision

Definition at line 193 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ tilemap

s32 LayeredSceneHeader::tilemap

Definition at line 194 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ animation

s32 LayeredSceneHeader::animation

Definition at line 195 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ blend

s32 LayeredSceneHeader::blend

Definition at line 196 of file map_layers.c.

Referenced by Map_LoadLayeredScene().

◆ markers

s32 LayeredSceneHeader::markers

the chests and Psynergy stones (Field_PlaceMapMarkers)

Definition at line 197 of file map_layers.c.

Referenced by Map_LoadLayeredScene().