One lettering piece as queued for drawing: a header word, then its OAM attributes. More...
#include </home/runner/work/alchemy-docs/alchemy-docs/alchemy/games/tbs/src/scene/common/colosso_task.h>
Data Fields | |
| u32 | words [3] |
| u8 | pad00 [9] |
| u8 | flags9 |
| AnimationObject's attribute 2 high byte; not named by TBS code. | |
| u8 | pad0a [20] |
| u16 | angle |
| AnimationObject's rotation, in 1/65536 turns. | |
| u8 | pad20 [6] |
| u8 | state26 |
| AnimationObject's flags; not named by TBS code. | |
One lettering piece as queued for drawing: a header word, then its OAM attributes.
A scene actor's sprite, as far as the angle a scene turns it by.
Definition at line 55 of file colosso_task.h.
| u32 Sprite::words[3] |
Definition at line 56 of file colosso_task.h.
| u8 Sprite::pad00 |
Definition at line 12 of file configured_effect_spawn.h.
| u8 Sprite::flags9 |
AnimationObject's attribute 2 high byte; not named by TBS code.
bits: 7..4 palette | 3..2 priority | 1..0 tile bits 9..8
Definition at line 15 of file configured_effect_spawn.h.
| u8 Sprite::pad0a |
Definition at line 16 of file configured_effect_spawn.h.
| u16 Sprite::angle |
AnimationObject's rotation, in 1/65536 turns.
Definition at line 17 of file configured_effect_spawn.h.
| u8 Sprite::pad20 |
Definition at line 18 of file configured_effect_spawn.h.
| u8 Sprite::state26 |
AnimationObject's flags; not named by TBS code.
Definition at line 19 of file configured_effect_spawn.h.