Alchemy
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InnRuntimeState Struct Reference

An inn's work, in the menu work: the coins window and the innkeeper's portrait. More...

#include <inn_runtime.h>

Data Fields

u8 padding000 [0x0c]
struct UiWindow * window
 the coins window: ShopRuntime's moneyWindow
u8 padding010 [0x380]
u16 resourceEntries [6]
 ShopRuntime's six cursor icon slots; not named by TBS code.
u8 padding39c [8]
u16 resourceId
 The innkeeper's animation, which picks the portrait: ShopRuntime's keeperResource.
u8 padding3a6 [3]
u8 active
 ShopRuntime's shopType; the inn sets 1 when checking in.
u8 padding3aa [2]
u8 specialActive
 ShopRuntime's warriorShop; the inn sets 1 for inn 5.

Detailed Description

An inn's work, in the menu work: the coins window and the innkeeper's portrait.

Definition at line 13 of file inn_runtime.h.

Field Documentation

◆ padding000

u8 InnRuntimeState::padding000[0x0c]

Definition at line 14 of file inn_runtime.h.

◆ window

struct UiWindow* InnRuntimeState::window

the coins window: ShopRuntime's moneyWindow

Definition at line 15 of file inn_runtime.h.

Referenced by Inn_CheckIn().

◆ padding010

u8 InnRuntimeState::padding010[0x380]

Definition at line 16 of file inn_runtime.h.

◆ resourceEntries

u16 InnRuntimeState::resourceEntries[6]

ShopRuntime's six cursor icon slots; not named by TBS code.

Definition at line 18 of file inn_runtime.h.

◆ padding39c

u8 InnRuntimeState::padding39c[8]

Definition at line 19 of file inn_runtime.h.

◆ resourceId

u16 InnRuntimeState::resourceId

The innkeeper's animation, which picks the portrait: ShopRuntime's keeperResource.

Definition at line 22 of file inn_runtime.h.

Referenced by Inn_CheckIn().

◆ padding3a6

u8 InnRuntimeState::padding3a6[3]

Definition at line 23 of file inn_runtime.h.

◆ active

u8 InnRuntimeState::active

ShopRuntime's shopType; the inn sets 1 when checking in.

Definition at line 24 of file inn_runtime.h.

◆ padding3aa

u8 InnRuntimeState::padding3aa[2]

Definition at line 25 of file inn_runtime.h.

◆ specialActive

u8 InnRuntimeState::specialActive

ShopRuntime's warriorShop; the inn sets 1 for inn 5.

Definition at line 27 of file inn_runtime.h.