An inn's work, in the menu work: the coins window and the innkeeper's portrait. More...
#include <inn_runtime.h>
Data Fields | |
| u8 | padding000 [0x0c] |
| struct UiWindow * | window |
| the coins window: ShopRuntime's moneyWindow | |
| u8 | padding010 [0x380] |
| u16 | resourceEntries [6] |
| ShopRuntime's six cursor icon slots; not named by TBS code. | |
| u8 | padding39c [8] |
| u16 | resourceId |
| The innkeeper's animation, which picks the portrait: ShopRuntime's keeperResource. | |
| u8 | padding3a6 [3] |
| u8 | active |
| ShopRuntime's shopType; the inn sets 1 when checking in. | |
| u8 | padding3aa [2] |
| u8 | specialActive |
| ShopRuntime's warriorShop; the inn sets 1 for inn 5. | |
An inn's work, in the menu work: the coins window and the innkeeper's portrait.
Definition at line 13 of file inn_runtime.h.
| u8 InnRuntimeState::padding000[0x0c] |
Definition at line 14 of file inn_runtime.h.
| struct UiWindow* InnRuntimeState::window |
the coins window: ShopRuntime's moneyWindow
Definition at line 15 of file inn_runtime.h.
Referenced by Inn_CheckIn().
| u8 InnRuntimeState::padding010[0x380] |
Definition at line 16 of file inn_runtime.h.
| u16 InnRuntimeState::resourceEntries[6] |
ShopRuntime's six cursor icon slots; not named by TBS code.
Definition at line 18 of file inn_runtime.h.
| u8 InnRuntimeState::padding39c[8] |
Definition at line 19 of file inn_runtime.h.
| u16 InnRuntimeState::resourceId |
The innkeeper's animation, which picks the portrait: ShopRuntime's keeperResource.
Definition at line 22 of file inn_runtime.h.
Referenced by Inn_CheckIn().
| u8 InnRuntimeState::padding3a6[3] |
Definition at line 23 of file inn_runtime.h.
| u8 InnRuntimeState::active |
ShopRuntime's shopType; the inn sets 1 when checking in.
Definition at line 24 of file inn_runtime.h.
| u8 InnRuntimeState::padding3aa[2] |
Definition at line 25 of file inn_runtime.h.
| u8 InnRuntimeState::specialActive |
ShopRuntime's warriorShop; the inn sets 1 for inn 5.
Definition at line 27 of file inn_runtime.h.