A level up's result: the level reached, an ability learned and the gain in each stat. More...
#include <character.h>
Data Fields | |
| s16 | level |
| u16 | ability |
| u16 | hp |
| u16 | pp |
| u16 | atk |
| u16 | def |
| u16 | agi |
| u16 | luck |
A level up's result: the level reached, an ability learned and the gain in each stat.
Definition at line 136 of file character.h.
| s16 LevelUpResult::level |
Definition at line 137 of file character.h.
Referenced by Owner_LevelUp().
| u16 LevelUpResult::ability |
Definition at line 138 of file character.h.
Referenced by Owner_LevelUp().
| u16 LevelUpResult::hp |
Definition at line 139 of file character.h.
Referenced by Battle_AwardSpoils(), and Owner_LevelUp().
| u16 LevelUpResult::pp |
Definition at line 140 of file character.h.
Referenced by Battle_AwardSpoils(), and Owner_LevelUp().
| u16 LevelUpResult::atk |
Definition at line 141 of file character.h.
Referenced by Battle_AwardSpoils(), and Owner_LevelUp().
| u16 LevelUpResult::def |
Definition at line 142 of file character.h.
Referenced by Battle_AwardSpoils(), and Owner_LevelUp().
| u16 LevelUpResult::agi |
Definition at line 143 of file character.h.
Referenced by Battle_AwardSpoils(), and Owner_LevelUp().
| u16 LevelUpResult::luck |
Definition at line 144 of file character.h.
Referenced by Battle_AwardSpoils(), and Owner_LevelUp().