A sprite as the arcs set it up: its three OAM attributes and its bookkeeping. More...
Data Fields | |
| u8 | pad00 [4] |
| u16 | y: 8 |
| u16 | affine: 1 |
| u16 | doubleSize: 1 |
| u16 | mode: 2 |
| u16 | mosaic: 1 |
| u16 | color: 1 |
| 1 = 256 colours | |
| u16 | shape: 2 |
| u16 | x: 9 |
| u16 | unused: 3 |
| u16 | hflip: 1 |
| u16 | vflip: 1 |
| u16 | size: 2 |
| u16 | tile: 10 |
| u16 | priority: 2 |
| u16 | palette: 4 |
| u8 | pad0a [18] |
| u8 | slot |
| VRAM block. | |
| u8 | active: 1 |
| u8 | displayFlags: 7 |
| u8 | pad1e [8] |
| u8 | flags |
| u8 | pad27 |
| struct AnimationEntry * | child |
A sprite as the arcs set it up: its three OAM attributes and its bookkeeping.
| struct AnimationEntry* ArcSprite::child |