Here is a list of all variables with links to the structures/unions they belong to:
- h -
- half : DescendingArcSprite::[union].attr, RenderTableValue
- halfwords : SerialDataRegisters
- handlers : FlashSetupInfo
- hasFlag20 : SaveSummary
- haunt : BattleUnit
- hauntDamage : BattlePlan
- hazardDamage : GameState
- hazardLimit : GameState
- hazardMode : GameState
- hazardSteps : GameState
- head : RenderOutputList, SelectionScreen, Streak
- header : SaveWorkspace::[struct].slot.record, SongEntry, SoundPlayer
- heading : EffectSlot, GameState, SpringObstacle
- heap : HeapState
- height : AnimationMetadata, AnimationObject, CellCopy, DualColumn, GlyphTransfer, MapCopyCommand, MotionObject, ObjectCameraObject, PartyStatusWindow, RenderInput, SpritePlacement, UiWindow, WorldPosition
- held : ObjectCameraObject, Reel
- helpEntry : StatusCursor
- helpWindow : CharacterMenuState, DjinnMenuWork, InventoryMenuState, LuckyDiceSprites
- hflip : ArcSprite
- high : PreviewSprite::[struct].attributes.bits, RenderOam, RenderTableValue::[struct].bits, RenderTableValue::[struct].half
- highArc : Effect05State
- highFlags : CrossboneIslePillarCell::CrossboneIslePillarCellBits
- highlightColumn : OwnerStatusStatCursor
- highlightMode : BattleWork
- highlightRow : OwnerStatusStatCursor
- highlightStep : BattleWork
- highlightWidth : OwnerStatusStatCursor
- highLow : BurstParticleVisual::[struct].attributes.bytes
- hitCooldownFrames : SpringObstacle
- hold : ColossoGaugeWork, SolSanctumRingEntry
- homeX : ScriptObjectRuntime, SelectionNode
- homeY : SelectionNode
- homeZ : ScriptObjectRuntime
- hook : ScriptMotionObject, ScriptOperands
- hp : BattleUnit, CharacterDefinition, ClassDefinition, DjinnDefinition, EnemyDefinition, LevelUpResult, StatWork, StepOwner
- hpGauge : BattleBaseStats, BattleUnit
- hpRegen : BattleBaseStats, BattleUnit, EnemyDefinition, StatWork
- hue : WaveFxWork