An actor as these effects see it. More...
Data Fields | |
| s32 | scriptWord |
| the encoded script pointer | |
| u8 | pad0 [0x24] |
| s32 | velocityY |
| u8 | pad1 [0x1c] |
| s32 | gravity |
| u8 | pad2 [4] |
| struct AnimationObject * | animation |
| u8 | pad3 [24] |
| void(*) | updateHook (union FieldObject *object) |
| frame hook at offset 0x6c | |
An actor as these effects see it.
Definition at line 12 of file field_fx.c.
| s32 EffectObj::scriptWord |
the encoded script pointer
Definition at line 13 of file field_fx.c.
Referenced by BattleFx_StartRandomParticleEmitter().
| u8 EffectObj::pad0[0x24] |
Definition at line 14 of file field_fx.c.
| s32 EffectObj::velocityY |
Definition at line 15 of file field_fx.c.
Referenced by BattleFx_StartRandomParticleEmitter(), and EffectRuntime_RunRisingObjectSequence().
| u8 EffectObj::pad1[0x1c] |
Definition at line 16 of file field_fx.c.
| s32 EffectObj::gravity |
Definition at line 17 of file field_fx.c.
Referenced by BattleFx_StartRandomParticleEmitter(), and EffectRuntime_RunRisingObjectSequence().
| u8 EffectObj::pad2[4] |
Definition at line 18 of file field_fx.c.
| struct AnimationObject* EffectObj::animation |
Definition at line 19 of file field_fx.c.
Referenced by BattleFx_StartRandomParticleEmitter().
| u8 EffectObj::pad3[24] |
Definition at line 20 of file field_fx.c.
| void(*) EffectObj::updateHook(union FieldObject *object) |
frame hook at offset 0x6c
Definition at line 21 of file field_fx.c.
Referenced by BattleFx_StartRandomParticleEmitter(), EffectRuntime_RunRisingObjectSequence(), and FieldEffect_SpawnNearbyMarkers().