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WaveFxSprite Struct Reference

A particle's sprite, seen as the two fields Douse and Mind Read set on it. More...

#include </home/runner/work/alchemy-docs/alchemy-docs/alchemy/games/tbs/src/object/psynergy_effects_internal.h>

Data Fields

u32 unk00 [2]
u8 unk08
u32 unk09_0: 2
u32 mode: 2
u32 unk09_4: 4
u8 unk0a [0x1c]
u8 palette

Detailed Description

A particle's sprite, seen as the two fields Douse and Mind Read set on it.

Definition at line 205 of file psynergy_effects_internal.h.

Field Documentation

◆ unk00

u32 WaveFxSprite::unk00[2]

Definition at line 206 of file psynergy_effects_internal.h.

◆ unk08

u8 WaveFxSprite::unk08

Definition at line 207 of file psynergy_effects_internal.h.

◆ unk09_0

u32 WaveFxSprite::unk09_0

Definition at line 208 of file psynergy_effects_internal.h.

◆ mode

u32 WaveFxSprite::mode

Definition at line 209 of file psynergy_effects_internal.h.

Referenced by FieldFx_RunDouse(), and FieldFx_UpdateMindReadWave().

◆ unk09_4

u32 WaveFxSprite::unk09_4

Definition at line 210 of file psynergy_effects_internal.h.

◆ unk0a

u8 WaveFxSprite::unk0a[0x1c]

Definition at line 211 of file psynergy_effects_internal.h.

◆ palette

u8 WaveFxSprite::palette

Definition at line 212 of file psynergy_effects_internal.h.

Referenced by FieldFx_UpdateMindReadWave().