Alchemy
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Object Struct Reference

A field actor (struct FieldActor), seen with its position as one vector. More...

#include </home/runner/work/alchemy-docs/alchemy-docs/alchemy/games/tbs/src/object/psynergy_effects_internal.h>

Data Fields

u8 pad0 [6]
u16 angle
struct EffectVector pos
u8 pad1 [14]
u8 kind
u8 pad2 [0x2d]
struct AnimationObject * sprite

Detailed Description

A field actor (struct FieldActor), seen with its position as one vector.

A FieldActor seen with its position as one vector, to pass it whole.

The gaps are FieldActor fields this view does not use.

Definition at line 389 of file run_scene.c.

Field Documentation

◆ pad0

u8 Object::pad0

Definition at line 390 of file run_scene.c.

◆ angle

u16 Object::angle

Definition at line 391 of file run_scene.c.

Referenced by Object_GetTriggerTileAheadOfCurrent().

◆ pos

◆ pad1

u8 Object::pad1

Definition at line 393 of file run_scene.c.

◆ kind

u8 Object::kind

Definition at line 394 of file run_scene.c.

Referenced by Object_GetTriggerTileAheadOfCurrent().

◆ pad2

u8 Object::pad2

Definition at line 395 of file run_scene.c.

◆ sprite

struct AnimationObject * Object::sprite

Definition at line 396 of file run_scene.c.

Referenced by BattleEffect_UpdatePhasedRadialParticle().