A field actor (struct FieldActor), seen with its position as one vector. More...
#include </home/runner/work/alchemy-docs/alchemy-docs/alchemy/games/tbs/src/object/psynergy_effects_internal.h>
Data Fields | |
| u8 | pad0 [6] |
| u16 | angle |
| struct EffectVector | pos |
| u8 | pad1 [14] |
| u8 | kind |
| u8 | pad2 [0x2d] |
| struct AnimationObject * | sprite |
A field actor (struct FieldActor), seen with its position as one vector.
A FieldActor seen with its position as one vector, to pass it whole.
The gaps are FieldActor fields this view does not use.
Definition at line 389 of file run_scene.c.
| u8 Object::pad0 |
Definition at line 390 of file run_scene.c.
| u16 Object::angle |
Definition at line 391 of file run_scene.c.
Referenced by Object_GetTriggerTileAheadOfCurrent().
| struct EffectVector Object::pos |
Definition at line 392 of file run_scene.c.
Referenced by BattleEffect_UpdatePhasedRadialParticle(), FieldFx_RunDouse(), and Object_GetTriggerTileAheadOfCurrent().
| u8 Object::pad1 |
Definition at line 393 of file run_scene.c.
| u8 Object::kind |
Definition at line 394 of file run_scene.c.
Referenced by Object_GetTriggerTileAheadOfCurrent().
| u8 Object::pad2 |
Definition at line 395 of file run_scene.c.
| struct AnimationObject * Object::sprite |
Definition at line 396 of file run_scene.c.
Referenced by BattleEffect_UpdatePhasedRadialParticle().