The slot machine's work in heap slot 45: its reels, state, bet and spins, keys, timer, winning lines, sprites and windows. More...
Data Fields | |
| struct Reel | reels [5] |
| s32 | state |
| s32 | cursor |
| s32 | spins |
| s32 | bet |
| u16 | keys |
| u16 | direction |
| u16 | pressed |
| u16 | repeat |
| u8 | unk0a4 [4] |
| s32 | timer |
| s32 | winningLines [7] |
| struct OamShadow | obj [128] |
| struct UiWindow * | window |
| struct UiWindow * | subWindow |
| u8 | unk4d0 [8] |
| u16 | scanlineOffsets [160] |
| s32 | phase |
The slot machine's work in heap slot 45: its reels, state, bet and spins, keys, timer, winning lines, sprites and windows.
| struct Reel ReelWork::reels[5] |
Definition at line 315 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| s32 ReelWork::state |
Definition at line 316 of file colorfx.c.
Referenced by ReelGame_InitTitle(), ReelGame_Run(), and ReelGame_RunFrame().
| s32 ReelWork::cursor |
Definition at line 317 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| s32 ReelWork::spins |
Definition at line 318 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| s32 ReelWork::bet |
Definition at line 319 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| u16 ReelWork::keys |
Definition at line 320 of file colorfx.c.
Referenced by ReelGame_RunFrame().
| u16 ReelWork::direction |
Definition at line 321 of file colorfx.c.
Referenced by ReelGame_RunFrame().
| u16 ReelWork::pressed |
Definition at line 322 of file colorfx.c.
Referenced by ReelGame_RunFrame().
| u16 ReelWork::repeat |
Definition at line 323 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| s32 ReelWork::timer |
Definition at line 325 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| s32 ReelWork::winningLines[7] |
Definition at line 326 of file colorfx.c.
Referenced by ReelGame_Run(), and ReelGame_RunFrame().
| struct OamShadow ReelWork::obj[128] |
Definition at line 327 of file colorfx.c.
Referenced by ReelGame_RunFrame().
| struct UiWindow* ReelWork::window |
Definition at line 328 of file colorfx.c.
Referenced by ReelGame_InitTitle(), and ReelGame_RunFrame().
| struct UiWindow* ReelWork::subWindow |
Definition at line 329 of file colorfx.c.
Referenced by ReelGame_RunFrame().
| u16 ReelWork::scanlineOffsets[160] |
Definition at line 331 of file colorfx.c.
Referenced by ReelGame_RunFrame().
| s32 ReelWork::phase |
Definition at line 333 of file colorfx.c.
Referenced by ReelGame_RunFrame().