The running scene's event work: its placement and event tables, its actors, the triggers and exit it has hit, encounters, transitions and the message on show. More...
#include <field/event_work.h>
Data Fields | |
| struct ScenePlacement * | tables [4] |
| the placement tables placed so far | |
| struct SceneEvent * | events |
| the scene's event table | |
| struct FieldActor * | actors [8] |
| the party's characters, ids 0 to 7 | |
| struct FieldActor * | placedActors [58] |
| the placed actors, from id 8 | |
| u8 | unk11c [0x50] |
| FieldWork's markers; not named by TBS code. | |
| s16 | touchedTrigger |
| the step event a touch or exit event answers | |
| u8 | unk16e [2] |
| FieldWork's input request; not named by TBS code. | |
| u16 | requestedExit |
| the exit kind taken, which ends the scene | |
| u16 | unk172 |
| FieldWork's menu request; scenes set it to 1. | |
| u8 | unk174 [6] |
| FieldWork's examine, start and descriptor. | |
| s16 | facingTrigger |
| the collision code ahead, which a search answers | |
| u16 | encounterEnemyGroup |
| the next battle's enemy group, 0 for none | |
| s16 | psynergyRequest |
| a field Psynergy to use, as owner << 10 | Psynergy | |
| u8 | unk180 [2] |
| FieldWork's item request; not named by TBS code. | |
| s16 | raisedTrigger |
| a raised event for Scene_RunRaisedEvent | |
| u8 | unk184 [0x18] |
| FieldWork's fallen characters and item slot. | |
| s16 | blockedSteps |
| frames the leader has pushed against something | |
| s16 | mode |
| MODE_WORLD_MAP (3) on the world map. | |
| u8 | encounterGroups [8] |
| encounter zone for each kind of ground | |
| s32 | encounterBias |
| randomized distance adjustment between battles | |
| s32 | encounterThreshold |
| encounter steps before a battle | |
| u8 | unk1b0 [0x10] |
| FieldWork's walking distance and tiles. | |
| s32 | startTransition |
| SCENE_TRANSITION(style, variant). | |
| u8 | unk1c4 [4] |
| FieldWork's unk1c4 and transitionActive. | |
| s32 | transitionFrames |
| frames | |
| u8 | unk1cc [0x0c] |
| FieldWork's fastForward and unk1d0. | |
| u16 | message |
| the next message, advanced as each window opens | |
| u8 | unk1da [6] |
| FieldWork's unk1da to unk1de. | |
| struct FieldActor * | viewCenter |
| the object the map view follows | |
| u8 | unk1e4 [0xade] |
| not named by TBS code through this view | |
| u16 | choiceMessage |
| Message containing the choices. | |
| u16 | unkcc4 |
| FieldWork's nameWidth; Colosso sets it to 4. | |
The running scene's event work: its placement and event tables, its actors, the triggers and exit it has hit, encounters, transitions and the message on show.
It is struct FieldWork (heap slot 27) as the scenes see it, through gEventWork; each field is the FieldWork field at its offset.
Definition at line 20 of file event_work.h.
| struct ScenePlacement* EventWork::tables[4] |
the placement tables placed so far
Definition at line 21 of file event_work.h.
| struct SceneEvent* EventWork::events |
the scene's event table
Definition at line 22 of file event_work.h.
| struct FieldActor* EventWork::actors[8] |
the party's characters, ids 0 to 7
Definition at line 23 of file event_work.h.
Referenced by MercuryLighthouse_SpawnSparkPair().
| struct FieldActor* EventWork::placedActors[58] |
the placed actors, from id 8
Definition at line 24 of file event_work.h.
Referenced by SceneActor_FindActorAtCell(), and VenusLighthouse_RestoreScriptedChildValues().
| u8 EventWork::unk11c[0x50] |
FieldWork's markers; not named by TBS code.
Definition at line 25 of file event_work.h.
| s16 EventWork::touchedTrigger |
the step event a touch or exit event answers
Definition at line 26 of file event_work.h.
Referenced by BabiPalace_LeaveThroughDoor(), EnterDoor(), Event_AdvanceSuspectRoutes(), Event_BaneKeepsAway(), Event_EnterDoor(), Event_EnterHouse(), Event_EnterSparklingPassage(), Event_EnterWideDoor(), Event_IvanStaysBehind(), Event_LeaveByExit(), Event_LeaveForWorldMap(), Event_LeaveRoom(), Event_LeaveThroughDoor(), Event_LeaveThroughEntrance(), Event_OpenDoorAndLeave(), Event_PushWestPillar(), Event_TakeTouchedExit(), Event_UnlockColumnRoomDoor(), Event_UnlockGuardRoomDoor(), Event_UnlockOuterDoor(), Event_UnlockRescueRoomDoor(), Event_WalkThroughDoor(), HeatGauge_CountStep(), Imil_OpenDoorAndExit(), ImilFuchinFalls_HopOnTrigger(), Kalay_WatchTourGroupDeparture(), Kolima_AnimateSwitchOrExit(), KolimaForestTree_ExitTouchedRegion(), LeaveBuilding(), LeaveTheShip(), LunpaFortress_CheckGuardDoorApproach(), LunpaFortress_CheckOuterDoorApproach(), MercuryLighthouse_ExitAfterSparkStep(), MercuryLighthouse_ExitWithSparks(), MercuryLighthouse_LeaveWithSparkTrail(), MercuryLighthouse_WalkLeaderIn(), TakeTouchedExit(), Tolbi_RequestTouchedExit(), TolbiInteriors_EnterDoor(), TolbiShipDeck_GoBelow(), Village_EnterDoor(), and Village_WalkThroughDoorway().
| u8 EventWork::unk16e[2] |
FieldWork's input request; not named by TBS code.
Definition at line 27 of file event_work.h.
| u16 EventWork::requestedExit |
the exit kind taken, which ends the scene
Definition at line 28 of file event_work.h.
Referenced by SaveMenu_Run().
| u16 EventWork::unk172 |
FieldWork's menu request; scenes set it to 1.
Definition at line 29 of file event_work.h.
Referenced by Event_InspectFirstMinotaurRelief(), Event_InspectSecondMinotaurRelief(), Event_SearchShipwreck(), Event_TalkToDog(), Event_TalkToDogAfterCapture(), Fuchin_SearchDragonStatue(), KolimaForestTree_TalkToTret(), and TolbiShipInteriors_TalkToCaptain().
| u8 EventWork::unk174[6] |
FieldWork's examine, start and descriptor.
Definition at line 30 of file event_work.h.
| s16 EventWork::facingTrigger |
the collision code ahead, which a search answers
Definition at line 31 of file event_work.h.
Referenced by Event_ReadRelief(), and Menu_RunTopSelection().
| u16 EventWork::encounterEnemyGroup |
the next battle's enemy group, 0 for none
Definition at line 32 of file event_work.h.
Referenced by SuhallaDesert_CatchInStorm(), and WorldMap_StartAirborneTravel().
| s16 EventWork::psynergyRequest |
a field Psynergy to use, as owner << 10 | Psynergy
Definition at line 33 of file event_work.h.
Referenced by AltinPeak_RequestPsynergy(), Colosso_RaiseTakePlaceOnPsynergy(), Event_ReadStartledResidentsThoughts(), and PsynergyMenu_Run().
| u8 EventWork::unk180[2] |
FieldWork's item request; not named by TBS code.
Definition at line 34 of file event_work.h.
| s16 EventWork::raisedTrigger |
a raised event for Scene_RunRaisedEvent
Definition at line 35 of file event_work.h.
Referenced by Colosso_RaiseTakePlaceOnPsynergy(), CrossboneIslePlatformRooms_CheckFifthPursuerTrigger(), CrossboneIslePlatformRooms_CheckSecondPursuerTrigger(), Event_DouseStorm(), Event_DouseTravelMarker(), Event_ReadCorneredSuspectsMinds(), Event_TalkToWallWedgeAttendant(), GomaCavePillar_FidgetWhileForgeFights(), HeatGauge_RaiseQuarterTriggers(), LinkLobby_EnterBattle(), LinkLobby_PollPeerReady(), LinkLobby_ReportDisconnection(), LinkLobby_RunRoundResult(), LunpaFortress_CheckEntranceGuard(), LunpaFortress_CheckFirstEntranceSentry(), LunpaFortress_CheckSecondEntranceSentry(), LunpaFortress_CheckUpperHallGuard(), SuhallaDesert_ChaseLeader(), SuhallaDesert_UpdateCaptureTimer(), VaultInteriors_UpdateActorStops(), WorldMap_UpdateAirborneTravelTimer(), and Xian_WatchWaterCarrierPath().
| u8 EventWork::unk184[0x18] |
FieldWork's fallen characters and item slot.
Definition at line 36 of file event_work.h.
| s16 EventWork::blockedSteps |
frames the leader has pushed against something
Definition at line 37 of file event_work.h.
Referenced by Event_OpenFourthBlueDoor(), Event_OpenThirdBlueDoor(), FieldObject_UpdatePlayerControl(), Object_MoveByKeys(), Object_MoveOnWorldMap(), and VaultInteriors_UpdateActorStops().
| s16 EventWork::mode |
MODE_WORLD_MAP (3) on the world map.
Definition at line 38 of file event_work.h.
Referenced by Event_RollLongLog().
| u8 EventWork::encounterGroups[8] |
encounter zone for each kind of ground
Definition at line 39 of file event_work.h.
| s32 EventWork::encounterBias |
randomized distance adjustment between battles
Definition at line 40 of file event_work.h.
Referenced by Event_MeetCorona(), Event_MeetHail(), and Event_MeetVine().
| s32 EventWork::encounterThreshold |
encounter steps before a battle
Definition at line 41 of file event_work.h.
Referenced by Event_MeetCorona(), Event_MeetHail(), and Event_MeetVine().
| u8 EventWork::unk1b0[0x10] |
FieldWork's walking distance and tiles.
Definition at line 42 of file event_work.h.
| s32 EventWork::startTransition |
SCENE_TRANSITION(style, variant).
Definition at line 43 of file event_work.h.
Referenced by AlpineCrossing_LiftBoulder(), AltinPeak_AwardFrostJewelAndDrain(), AltinPeak_CelebrateHydrosVictory(), AltinPeak_DrainAfterSecondBeast(), AltinPeak_DrainAfterThirdBeast(), AltmillerCave_Initialize(), AltmillerCave_InitializeDarkness(), BabiLighthouse_SetupScene(), BabiPalace_ApplyEntryState(), BabiPalace_WakeAfterFinals(), Bilibin_Initialize(), Bilibin_RestoreRaisedEntrance(), BilibinCave_RestoreDouseSection(), BilibinCave_RestoreIcePuzzleSection(), BilibinInteriors_Initialize(), ColosseumEntrance_ExplainPartySupport(), ColosseumEntrance_ExplainTrial(), ColosseumEntrance_ShowClearedTrial(), ColosseumEntrance_ShowFailedTrial(), ColossoLog_Initialize(), ColossoLog_PlayPostBattleReunion(), ColossoLog_RunCompetitorTalk(), ColossoRiver_Initialize(), ColossoWall_Initialize(), Event_AudienceWithMcCoy(), Event_BagMercuryStar(), Event_BagVenusStar(), Event_DepartForQuest(), Event_DonpaJudgesDodonpa(), Event_DoraSendsIsaacToThePlaza(), Event_EnterNyunpasHall(), Event_EnterPalace(), Event_EscortSeesPartyOff(), Event_FightEastGuard(), Event_FightFirstMonster(), Event_FightFourthMonster(), Event_FightHallGuard(), Event_FightSecondMonster(), Event_FightThirdMonster(), Event_FightThreeGuards(), Event_FightTret(), Event_FightWestGuard(), Event_FindHammet(), Event_FreeRooferAndConfrontThieves(), Event_GuardsArrestParty(), Event_HurryToThePlaza(), Event_KradenPlansSanctumVisit(), Event_KradenSetsOff(), Event_McCoyRewardsParty(), Event_OpenDoorAndLeave(), Event_PresentRewardChests(), Event_ReadCorneredSuspectsMinds(), Event_ReturnFromMtAleph(), Event_RiseToElementalStarRoom(), Event_ShowMythrilBag(), Event_StepOnEastWallSwitch(), Event_StepOnWallSwitch(), Event_StepOnWestWallSwitch(), Event_TakeMarsStar(), Event_TalkToTrialAttendant(), Event_TravelersLeaveAfterBattle(), FieldScene_RunEntrySetup(), FuchinTemple_NyunpaTeachesKi(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), HouseScene_RunRepairMorning(), Imil_Initialize(), Imil_MeetMiaAtOldCouplesHouse(), Imil_MiaSaysFarewellToApprentices(), Imil_OpenDoorAndExit(), ImilFuchinFalls_Initialize(), ImilFuchinFalls_PrepareRoom(), ItemLevel_RequestExit(), Kalay_HammetReturnsToPalace(), Kalay_IvanMeetsPalaceGuards(), Kalay_PrepareTunnel(), Kalay_StartWindowTransition(), KalayInteriors_Initialize(), KalayTolbiDocks_PrepareTicketOffice(), Kolima_Initialize(), KolimaForestBend_Initialize(), KolimaForestClearing_Initialize(), KolimaForestRiver_Initialize(), KolimaForestTree_Initialize(), KolimaInteriors_Initialize(), Lalivero_Initialize(), LamakanDesert_Initialize(), LamaTemple_EnterHamasRoom(), LamaTemple_RunHamasFarewell(), LemurianShip_SetupScene(), LinkLobby_RunRoundResult(), LunpaFortress_InitializeColumnRoom(), LunpaFortress_InitializeGuardRooms(), LunpaFortress_InitializeOuterRooms(), MercuryLighthouse_EnterRisingPassage(), MercuryLighthouse_ExitWhenChannelsOpen(), MercuryLighthouse_Initialize(), MercuryLighthouse_MoveStoneDoorBlocks(), MercuryLighthouseAerie_AlexAppears(), MercuryLighthouseAerie_Initialize(), MercuryLighthouseAerie_PartyArrives(), MercuryLighthouseEntrance_FightLizardMan(), MercuryLighthouseEntrance_Initialize(), MercuryLighthouseEntrance_MiaEntersLighthouse(), MogallForest_Initialize(), Sanctum_Initialize(), Sanctum_RequestQuestAcceptance(), SaveMenu_Run(), Scene_Initialize(), Scene_RunEntrySetup(), SolSanctumElementalStarRoom_BagJupiterStar(), SolSanctumElementalStarRoom_EnterStarRoom(), SolSanctumEntrance_ApplyEntryState(), SolSanctumEntrance_InspectInnerStatues(), SolSanctumEntrance_IntroduceSanctum(), SolSanctumEntrance_RestoreInteriorState(), SolSanctumLunaSolRooms_AnimateSavedStatueLights(), SolSanctumLunaSolRooms_Initialize(), SolSanctumLunaSolRooms_PrepareStatueTransition(), SolSanctumLunaSolRooms_RunStatueLightSequence(), SolSanctumLunaSolRooms_ShowFloatingEye(), SolSanctumLunaSolRooms_SpringStatueTrap(), SolSanctumStatue_ExplainStatuePuzzle(), SolSanctumStatue_Initialize(), SolSanctumStatue_VisitStatueHall(), Title_RevealScreen(), Tolbi_ApplyEntryState(), TolbiInteriors_ApplyEntryState(), TolbiInteriors_ExitThroughWindow(), TolbiShipDeck_AnnouncePreparationsReady(), TolbiShipDeck_ArriveAtTolbi(), TolbiShipDeck_Initialize(), TolbiShipDeck_JumpIntoKrakenBattle(), TolbiShipDeck_MonsterLandsOnDeck(), TolbiShipDeck_MonstersAttackCrew(), TolbiShipDeck_MonstersBoard(), TolbiShipDeck_ReturnFromIsland(), TolbiShipDeck_SightLand(), TolbiShipDeck_SightSeaMonsters(), TolbiShipDeck_ThankForKraken(), TolbiShipInteriors_ApplyEntryState(), TolbiShipInteriors_AskForReplacementOarsmen(), TolbiShipInteriors_DismissReplacementRowers(), TolbiShipInteriors_ReactToMonsterAttack(), TolbiShipInteriors_RunSceneCommand(), TolbiShipInteriors_ShowRowing(), TolbiShipMast_AnnounceClearCourse(), TolbiShipMast_AnnounceLand(), TolbiShipMast_Initialize(), TolbiShipMast_RunLandingSequence(), TolbiShipMast_ShowMonsters(), TolbiSpring_Initialize(), TretTreeBranch_Initialize(), TretTreeInteriors_PlayPostBattleConversation(), TunnelRuins_Initialize(), Vale_RequestBackdropExit(), ValeBabi_CloseScreenAndExit(), ValeBabi_Initialize(), ValeCave_Initialize(), ValeInteriors_Initialize(), ValeInteriors_RequestWindowExit(), ValeStorm_Initialize(), VaultInteriors_ConfrontThievesAgain(), VaultInteriors_DefeatThieves(), VaultInteriors_DiscussMindReading(), VaultInteriors_LoseToThieves(), VaultInteriors_OpenWindowTransition(), VaultInteriors_ReturnStolenGoods(), VenusLighthouse_AnimateEastTileWave(), VenusLighthouse_AnimatePairedTileWaves(), VenusLighthouse_AnimateWestTileWave(), VenusLighthouseAerie_EnterAndConfrontAntagonists(), VenusLighthouseAerie_PlayShebasFall(), VenusLighthouseAerie_ShowShebaInDanger(), VenusLighthouseAerie_StageShebasFall(), Village_EnterDoor(), WorldMap_Initialize(), WorldMap_MoveActorEightToExit(), WorldMap_RunOpeningRise(), WorldMap_ShowEndingScene(), Xian_Initialize(), and XianInteriors_Initialize().
| u8 EventWork::unk1c4[4] |
FieldWork's unk1c4 and transitionActive.
Definition at line 44 of file event_work.h.
| s32 EventWork::transitionFrames |
frames
Definition at line 45 of file event_work.h.
Referenced by AltinPeak_CelebrateHydrosVictory(), AltmillerCave_Initialize(), AltmillerCave_InitializeDarkness(), BabiPalace_WakeFromFinalsDream(), ColosseumEntrance_ExplainPartySupport(), ColosseumEntrance_ShowClearedTrial(), ColosseumEntrance_ShowFailedTrial(), ColossoLog_RunCompetitorTalk(), EnterDoor(), Event_AudienceWithMcCoy(), Event_ClimbToAttic(), Event_CrowdRecognizesIsaac(), Event_DoraSendsIsaacToThePlaza(), Event_EnterDoor(), Event_EnterWaterfallGrotto(), Event_EnterWideDoor(), Event_FightFirstMonster(), Event_FightFourthMonster(), Event_FightSecondMonster(), Event_FightThirdMonster(), Event_FightTret(), Event_GaretComesHome(), Event_HurryToThePlaza(), Event_LeaveAttic(), Event_McCoyRewardsParty(), Event_MendingTheRoof(), Event_PresentRewardChests(), Event_ReadCorneredSuspectsMinds(), Event_ReturnFromMtAleph(), Event_RiseToElementalStarRoom(), Event_RoofMended(), Event_TalkToTrialAttendant(), Event_TravelersLeaveAfterBattle(), FieldScene_RunEntrySetup(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), HouseScene_RunRepairMorning(), Imil_MeetMiaAtOldCouplesHouse(), Imil_MiaSaysFarewellToApprentices(), ItemLevel_RequestExit(), Kalay_HammetReturnsToPalace(), Kalay_IvanMeetsPalaceGuards(), Kolima_AnimateSwitchOrExit(), Kolima_WalkThroughExit(), Lalivero_Initialize(), Sanctum_RequestQuestAcceptance(), Scene_Initialize(), SolSanctumElementalStarRoom_EnterStarRoom(), SolSanctumEruption_PlayHostageScene(), SolSanctumLunaSolRooms_AnimateSavedStatueLights(), SolSanctumLunaSolRooms_PrepareStatueTransition(), SolSanctumLunaSolRooms_RunStatueLightSequence(), SolSanctumLunaSolRooms_ShowFloatingEye(), SolSanctumLunaSolRooms_SpringStatueTrap(), SolSanctumStatue_VisitStatueHall(), TakeTouchedExit(), Title_RevealScreen(), TolbiInteriors_ExitThroughWindow(), TretTreeInteriors_PlayPostBattleConversation(), Vale_RequestBackdropExit(), ValeInteriors_RequestWindowExit(), ValeStorm_Initialize(), Vault_WalkThroughExit(), Vault_WalkThroughExit(), VaultInteriors_ConfrontThievesAgain(), VaultInteriors_DefeatThieves(), VaultInteriors_DiscussMindReading(), VaultInteriors_ReturnStolenGoods(), VenusLighthouseAerie_EruptBeacon(), VenusLighthouseAerie_PlayShebasFall(), VenusLighthouseAerie_RestorePartyOnBrokenAerie(), VenusLighthouseAerie_ShowShebaInDanger(), VenusLighthouseAerie_StageShebasFall(), WorldMap_Initialize(), WorldMap_PlayLighthouseTransition(), WorldMap_RunOpeningRise(), WorldMap_ShowEndingScene(), WorldMap_StartTransitionEffect(), and Xian_WalkThroughExit().
| u8 EventWork::unk1cc[0x0c] |
FieldWork's fastForward and unk1d0.
Definition at line 46 of file event_work.h.
| u16 EventWork::message |
the next message, advanced as each window opens
Definition at line 47 of file event_work.h.
Referenced by AdvanceMessage(), BabiLighthouse_DiscussPursuit(), BabiLighthouse_ExplainTruthDoor(), BabiPalace_MeetBabiAfterColosso(), BabiPalace_RestInPalaceBeds(), BabiPalace_WakeAfterFinals(), BabiPalace_WakeFromFinalsDream(), ColosseumEntrance_ExplainPartySupport(), ColosseumEntrance_ExplainTrial(), Event_AskAboutEruption(), Event_AskAboutJailbreak(), Event_AskAboutJourney(), Event_AskAboutNewAdepts(), Event_AskAboutPsynergyChanges(), Event_AskAboutTreeSpirit(), Event_AskIfReadyForFinals(), Event_AskIsaacHisBusiness(), Event_AskWhetherIvanWentToLunpa(), Event_AskWhetherMaskedManWasFelix(), Event_ConfrontSaturosAndMenardi(), Event_DemonstratePsynergy(), Event_DiscussSuspiciousGuests(), Event_EnterIsaacsHouse(), Event_ExamineTreeMan(), Event_FehAsksToSeeChi(), Event_FinalsBegin(), Event_GaretAsksToProtectFamily(), Event_GaretComesHome(), Event_GaretMeetsHisSister(), Event_IodemAsksWhyTurningBack(), Event_IodemQuestionsGuards(), Event_IodemQuestionsWoundedSoldiers(), Event_JillGivesHardNut(), Event_KradenPlansSanctumVisit(), Event_MayorGivesWaterOfLife(), Event_McCoyRewardsParty(), Event_MonkSpeaksOfNyunpa(), Event_NyunpaOffersTest(), Event_OfferBones(), Event_OfferBones(), Event_OfferLuckyGuess(), Event_ReadMindOnIvan(), Event_ReadMindOnJailKey(), Event_ReadRelief(), Event_RoofMended(), Event_SentToAidElders(), Event_SetSecondSmallJewel(), Event_SkipMessages(), Event_SoldierAsksAboutCrossing(), Event_TalkAboutIvan(), Event_TalkToEastGuard(), Event_TalkToEastGuard(), Event_TalkToEastGuard(), Event_TalkToHungryDiner(), Event_TalkToRewardKeeper(), Event_UseBlackOrb(), Event_VisitorAsksAboutBridge(), Event_VisitSickDora(), Event_WelcomeIsaacBack(), FuchinTemple_NyunpaTeachesKi(), FuchinTemple_RunHamasRevealLesson(), HammetPalace_AdvanceMessage(), HammetPalace_IvanReportsToLayana(), HouseScene_RunRepairMorning(), Kalay_AskAboutCaveAccess(), Kalay_HammetReturnsToPalace(), Kalay_IvanMeetsPalaceGuards(), Kalay_WatchTourGroupDeparture(), KalayTolbiDocks_TalkToGatekeeper(), KalayTolbiDocks_TalkToTicketSeller(), KalayTolbiDocks_TalkToWaitingDaughter(), KalayTolbiDocks_TalkToWorriedFather(), Kolima_WitnessForestCurse(), KolimaForestBridge_WitnessForestCurse(), KolimaForestTree_RestoreTret(), MercuryLighthouse_MiaOpensEntranceWithPly(), MercuryLighthouse_MiaSensesSomeoneInside(), MercuryLighthouseAerie_AlexAppears(), MercuryLighthouseAerie_ConfrontSaturos(), ReceiveBlackOrb(), ReportToFaran(), Sanctum_RequestQuestAcceptance(), SetSail(), SolSanctumElementalStarRoom_EnterStarRoom(), SolSanctumElementalStarRoom_GiveMythrilBags(), SolSanctumElementalStarRoom_SkipMessages(), Tolbi_MeetSearchingSoldiers(), Tolbi_TalkToGambler(), TolbiShipDeck_ReturnFromIsland(), TolbiShipInteriors_AskPassenger12ToRow(), TolbiShipInteriors_AskPassenger9ToRow(), TolbiShipInteriors_AskToRow(), TolbiShipInteriors_ReachIsland(), TolbiShipInteriors_ReactToMonsterAttack(), TolbiShipInteriors_ReturnLuckyAnchor(), TolbiShipInteriors_TalkToWaitingPassenger8(), TolbiSpring_OfferLuckyDice(), Vault_AskYesNoAndShowReply(), VaultInteriors_AskYesNoAndShowReply(), VaultInteriors_DefeatThieves(), VaultInteriors_ReturnStolenGoods(), VenusLighthouseAerie_CombineSaturosAndMenardi(), VenusLighthouseAerie_DiscussSaturosAndMenardiDefeat(), VenusLighthouseAerie_EnterAndConfrontAntagonists(), VenusLighthouseAerie_PlayShebasFall(), Xian_StrikeTrainingTreeWithForce(), and Xian_TalkToWaterCarrier().
| u8 EventWork::unk1da[6] |
FieldWork's unk1da to unk1de.
Definition at line 48 of file event_work.h.
| struct FieldActor* EventWork::viewCenter |
the object the map view follows
Definition at line 49 of file event_work.h.
Referenced by Event_RollLongLog(), TretTreeBranch_ShiftLeaderAndCameraByCells(), and VenusLighthouse_StepActorWithDust().
| u8 EventWork::unk1e4[0xade] |
not named by TBS code through this view
Definition at line 50 of file event_work.h.
| u16 EventWork::choiceMessage |
Message containing the choices.
Definition at line 51 of file event_work.h.
Referenced by Colosso_AskDoneCheering().
| u16 EventWork::unkcc4 |
FieldWork's nameWidth; Colosso sets it to 4.
Definition at line 52 of file event_work.h.
Referenced by Colosso_AskDoneCheering().