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Here is a list of all variables with links to the structures/unions they belong to:
- n -
- name : BattleUnit, SaveSummary
- namedMarker : WorldMapWork
- nameMessage : FieldWork
- nameMessageId : SummonDefinition
- names : UiRenderWork
- nameWidth : FieldWork
- nameWindow : WorldMapWork
- near : Projection
- next : AdvanceSprite, BattlePromptSprite, CursorSprite, IntroSprite, LzPackNode, MenuSprite, NodeChainNode, RenderOutput, SelectionNode, SelectionSprite, SoundNote, SpriteOutput
- nextEntrance : GameState
- nextEwram : HeapState::[struct].heap
- nextIwram : HeapState::[struct].heap
- nextMode : DisplayTransitionState
- nextPageIcon : ShopRuntime
- nextScene : GameState
- nextTick : SoundPlayer
- nextTickPlayer : SoundPlayer
- node : NodeChainState
- nodes : LzPackWork
- noteOn : SoundWork
- notes : SoundTrack
- number : ResourceSlotNumber