An entry of the player table: a player, its tracks and track count, and its priority check. More...
#include <sound/audio_engine_types.h>
Data Fields | |
| struct SoundPlayer * | player |
| struct SoundTrack * | tracks |
| trackCount tracks for the player. | |
| u8 | trackCount |
| u8 | unk09 |
| 0 in every entry; not named by TBS code. | |
| u16 | checkPriority |
| Copied to the player's checkPriority; 0 everywhere. | |
An entry of the player table: a player, its tracks and track count, and its priority check.
Definition at line 440 of file audio_engine_types.h.
| struct SoundPlayer* PlayerSlot::player |
Definition at line 441 of file audio_engine_types.h.
Referenced by Audio_Initialize(), Audio_PlayOrResumeSound(), Audio_PlaySound(), Audio_PlaySoundIfInactive(), Audio_ResumeSound(), and Audio_StopSound().
| struct SoundTrack* PlayerSlot::tracks |
trackCount tracks for the player.
Definition at line 442 of file audio_engine_types.h.
| u8 PlayerSlot::trackCount |
Definition at line 443 of file audio_engine_types.h.
| u8 PlayerSlot::unk09 |
0 in every entry; not named by TBS code.
Definition at line 444 of file audio_engine_types.h.
| u16 PlayerSlot::checkPriority |
Copied to the player's checkPriority; 0 everywhere.
Definition at line 445 of file audio_engine_types.h.
Referenced by Audio_Initialize().