Work slot 22 of the wave effect, 0x298 bytes (RunSceneTransitionEffect). More...
Data Fields | |
| u16 | lines [2][162] |
| each scanline's offset, two pages written in turn | |
| u16 | phase |
| the wave's phase | |
| u8 | page |
| the page being written | |
| s8 | red |
| the hue as a colour (red, green, blue, 4 to 11 each) | |
| s8 | green |
| s8 | blue |
| u16 | hue |
| hue, 0 to 359 degrees | |
| u16 | sourceId |
| the caster | |
| u16 | targetId |
| the target | |
| u8 | delay |
| frames before it starts | |
| u8 | counter |
| particle spawn cycle (0 to 60) | |
Work slot 22 of the wave effect, 0x298 bytes (RunSceneTransitionEffect).
Definition at line 8 of file mind_read.c.
| u16 WaveFxWork::lines[2][162] |
each scanline's offset, two pages written in turn
Definition at line 9 of file mind_read.c.
Referenced by BattleFx_ArmBg0HBlankDma(), and FieldFx_UpdateMindReadWave().
| u16 WaveFxWork::phase |
the wave's phase
Definition at line 10 of file mind_read.c.
Referenced by FieldFx_UpdateMindReadWave().
| u8 WaveFxWork::page |
the page being written
Definition at line 11 of file mind_read.c.
Referenced by BattleFx_ArmBg0HBlankDma(), and FieldFx_UpdateMindReadWave().
| s8 WaveFxWork::red |
the hue as a colour (red, green, blue, 4 to 11 each)
Definition at line 12 of file mind_read.c.
Referenced by FieldFx_UpdateMindReadWave(), and RunSceneTransitionEffect().
| s8 WaveFxWork::green |
Definition at line 13 of file mind_read.c.
Referenced by FieldFx_UpdateMindReadWave(), and RunSceneTransitionEffect().
| s8 WaveFxWork::blue |
Definition at line 14 of file mind_read.c.
Referenced by FieldFx_UpdateMindReadWave(), and RunSceneTransitionEffect().
| u16 WaveFxWork::hue |
hue, 0 to 359 degrees
Definition at line 15 of file mind_read.c.
Referenced by BattleFx_AdvanceHueCycle(), FieldFx_ComputeHueChannels(), and RunSceneTransitionEffect().
| u16 WaveFxWork::sourceId |
the caster
Definition at line 16 of file mind_read.c.
Referenced by BattleFx_FinishSceneAndReleaseHeapBlock(), FieldFx_UpdateMindReadWave(), and RunSceneTransitionEffect().
| u16 WaveFxWork::targetId |
the target
Definition at line 17 of file mind_read.c.
Referenced by FieldFx_UpdateMindReadWave(), and RunSceneTransitionEffect().
| u8 WaveFxWork::delay |
frames before it starts
Definition at line 18 of file mind_read.c.
Referenced by BattleFx_ArmBg0HBlankDma(), FieldFx_UpdateMindReadWave(), and RunSceneTransitionEffect().
| u8 WaveFxWork::counter |
particle spawn cycle (0 to 60)
Definition at line 19 of file mind_read.c.
Referenced by FieldFx_UpdateMindReadWave().