A field object seen as one that turns toward its facing target: its facing, its ground position and the target. More...
#include <field/facing_object.h>
Data Fields | |
| u8 | unk00 [6] |
| u16 | facing |
| 1/65536 turns | |
| s32 | positionX |
| 16.16 fixed-point pixels | |
| u8 | unk0c [4] |
| s32 | positionZ |
| 16.16 fixed-point pixels | |
| u8 | unk14 [0x46] |
| u8 | facingFlags |
| The steering flags (SW_STEERING); bit 0, turning toward its velocity, is cleared while it turns toward its target. | |
| u8 | unk5b [9] |
| s16 | unk64 |
| work value 0x23 (actionParameter); not read through this view | |
| struct FacingObject * | facingTarget |
| The linked object (work value 0x25), or null. | |
A field object seen as one that turns toward its facing target: its facing, its ground position and the target.
Definition at line 12 of file facing_object.h.
| u8 FacingObject::unk00[6] |
Definition at line 13 of file facing_object.h.
| u16 FacingObject::facing |
1/65536 turns
Definition at line 14 of file facing_object.h.
Referenced by Scene_TurnTowardTarget().
| s32 FacingObject::positionX |
16.16 fixed-point pixels
Definition at line 15 of file facing_object.h.
Referenced by Scene_TurnTowardTarget().
| u8 FacingObject::unk0c[4] |
Definition at line 16 of file facing_object.h.
| s32 FacingObject::positionZ |
16.16 fixed-point pixels
Definition at line 17 of file facing_object.h.
Referenced by Scene_TurnTowardTarget().
| u8 FacingObject::unk14[0x46] |
Definition at line 18 of file facing_object.h.
| u8 FacingObject::facingFlags |
The steering flags (SW_STEERING); bit 0, turning toward its velocity, is cleared while it turns toward its target.
Definition at line 21 of file facing_object.h.
Referenced by Scene_TurnTowardTarget().
| u8 FacingObject::unk5b[9] |
Definition at line 22 of file facing_object.h.
| s16 FacingObject::unk64 |
work value 0x23 (actionParameter); not read through this view
Definition at line 23 of file facing_object.h.
| struct FacingObject* FacingObject::facingTarget |
The linked object (work value 0x25), or null.
Definition at line 25 of file facing_object.h.
Referenced by Scene_TurnTowardTarget().