Each stop links to up to three others, with a heading for each connection. More...
#include <unit/scene/vault_interiors.h>
Data Fields | |
| u8 | stopIndex |
| the stop it leads to; 0xff for no connection | |
| u8 | facing |
| the heading toward it, a facing's high byte | |
| u8 | padding [2] |
Each stop links to up to three others, with a heading for each connection.
Definition at line 13 of file vault_interiors.h.
| u8 VaultInteriorsStopConnection::stopIndex |
the stop it leads to; 0xff for no connection
Definition at line 14 of file vault_interiors.h.
Referenced by VaultInteriors_SnapToNearestStop().
| u8 VaultInteriorsStopConnection::facing |
the heading toward it, a facing's high byte
Definition at line 15 of file vault_interiors.h.
Referenced by VaultInteriors_SnapToNearestStop().
| u8 VaultInteriorsStopConnection::padding[2] |
Definition at line 16 of file vault_interiors.h.