An enemy's definition: its level and stats, items, element preset, the actions it chooses from and its rewards. More...
#include <character.h>
Data Fields | |
| u8 | unk00 [15] |
| The enemy's name: enemies.tsv's name column, 15 bytes, blank in every row. | |
| u8 | level |
| u8 | unk1e [2] |
| Reserved in enemies.tsv: 0 in every row. | |
| u32 | rewards |
| 0 in every row; copied to BattleUnit.rewards | |
| u8 | unk24 [4] |
| Reserved in enemies.tsv: 0 in every row. | |
| u16 | items [4] |
| items the enemy carries, 0 for none | |
| u8 | counts [4] |
| how many of each item it carries | |
| u8 | elementPreset |
| row of gEnemy_ElementPresetTable, 0 to 43 | |
| s8 | targetStrategy |
| Whom a single-target attack favours: the target with the most HP left (0), the most maximum HP (1) or no one (2). | |
| s8 | actionStrategy |
| How the action is chosen from actions (BattleCommand_SelectAutomatic): one of three weight tables (0 to 2), a random place then in order (3), in order (4), the next place (5) or the same place (6). | |
| u8 | itemActions |
| one bit per place in actions: use an item held instead | |
| u16 | actions [8] |
| the abilities the enemy chooses from | |
| u8 | unk48 [4] |
| [0] to [2]: the ability effects the enemy is weak to (BattleTarget_IsWeakToEffect); [3] is 0 in every row. | |
| u16 | coins |
| coins won | |
| s16 | item |
| the item it may leave, 0 for none | |
| s16 | itemChance |
| The chance of the item: 1 in 2 to the power itemChance - 1, two powers better with BattleEnemy_RecordDefeat's Djinn bonus; 0 for none. | |
| u16 | experience |
| experience won | |
| u16 | hp |
| The base stats BattleUnitSet copies into the unit. | |
| u16 | pp |
| u16 | atk |
| u16 | def |
| u16 | agi |
| u8 | luck |
| u8 | turns |
| actions a round (BattleUnit.baseActionCount) | |
| u8 | hpRegen |
| u8 | ppRegen |
An enemy's definition: its level and stats, items, element preset, the actions it chooses from and its rewards.
Definition at line 89 of file character.h.
| u8 EnemyDefinition::unk00[15] |
The enemy's name: enemies.tsv's name column, 15 bytes, blank in every row.
BattleUnitSet takes the name from the messages instead.
Definition at line 92 of file character.h.
| u8 EnemyDefinition::level |
Definition at line 93 of file character.h.
Referenced by BattleFormation_AverageLevel(), and BattleUnitSet().
| u16 EnemyDefinition::hp |
The base stats BattleUnitSet copies into the unit.
Definition at line 96 of file character.h.
Referenced by BattleUnitSet().
| u16 EnemyDefinition::pp |
Definition at line 97 of file character.h.
Referenced by BattleUnitSet().
| u16 EnemyDefinition::atk |
Definition at line 98 of file character.h.
Referenced by BattleUnitSet().
| u16 EnemyDefinition::def |
Definition at line 99 of file character.h.
Referenced by BattleUnitSet().
| u16 EnemyDefinition::agi |
Definition at line 100 of file character.h.
Referenced by BattleUnitSet().
| u8 EnemyDefinition::luck |
Definition at line 101 of file character.h.
Referenced by BattleUnitSet().
| u8 EnemyDefinition::turns |
actions a round (BattleUnit.baseActionCount)
Definition at line 102 of file character.h.
Referenced by BattleUnitSet().
| u8 EnemyDefinition::hpRegen |
Definition at line 103 of file character.h.
Referenced by BattleUnitSet().
| u8 EnemyDefinition::ppRegen |
Definition at line 104 of file character.h.
Referenced by BattleUnitSet().
| u8 EnemyDefinition::unk1e[2] |
Reserved in enemies.tsv: 0 in every row.
Definition at line 106 of file character.h.
| u32 EnemyDefinition::rewards |
0 in every row; copied to BattleUnit.rewards
Definition at line 107 of file character.h.
Referenced by BattleUnitSet().
| u8 EnemyDefinition::unk24[4] |
Reserved in enemies.tsv: 0 in every row.
Definition at line 108 of file character.h.
| u16 EnemyDefinition::items[4] |
items the enemy carries, 0 for none
Definition at line 109 of file character.h.
Referenced by BattleUnitSet().
| u8 EnemyDefinition::counts[4] |
how many of each item it carries
Definition at line 110 of file character.h.
Referenced by BattleUnitSet().
| u8 EnemyDefinition::elementPreset |
row of gEnemy_ElementPresetTable, 0 to 43
Definition at line 111 of file character.h.
Referenced by Enemy_GetAttackElement(), Unit_CalcBaseElements(), and Unit_GetElementLevels().
| s8 EnemyDefinition::targetStrategy |
Whom a single-target attack favours: the target with the most HP left (0), the most maximum HP (1) or no one (2).
The action choice also skips an ability the enemy lacks PP for unless it is 0, and a sealed one when it is 2.
Definition at line 116 of file character.h.
Referenced by BattleCommand_SelectAutomatic().
| s8 EnemyDefinition::actionStrategy |
How the action is chosen from actions (BattleCommand_SelectAutomatic): one of three weight tables (0 to 2), a random place then in order (3), in order (4), the next place (5) or the same place (6).
Definition at line 120 of file character.h.
Referenced by BattleCommand_SelectAutomatic().
| u8 EnemyDefinition::itemActions |
one bit per place in actions: use an item held instead
Definition at line 121 of file character.h.
Referenced by BattleCommand_SelectAutomatic().
| u16 EnemyDefinition::actions[8] |
the abilities the enemy chooses from
Definition at line 122 of file character.h.
Referenced by BattleCommand_SelectAutomatic().
| u8 EnemyDefinition::unk48[4] |
[0] to [2]: the ability effects the enemy is weak to (BattleTarget_IsWeakToEffect); [3] is 0 in every row.
Definition at line 125 of file character.h.
| u16 EnemyDefinition::coins |
| s16 EnemyDefinition::item |
the item it may leave, 0 for none
Definition at line 127 of file character.h.
Referenced by BattleEnemy_RecordDefeat().
| s16 EnemyDefinition::itemChance |
The chance of the item: 1 in 2 to the power itemChance - 1, two powers better with BattleEnemy_RecordDefeat's Djinn bonus; 0 for none.
Definition at line 130 of file character.h.
Referenced by BattleEnemy_RecordDefeat().
| u16 EnemyDefinition::experience |
experience won
Definition at line 131 of file character.h.
Referenced by BattleEnemy_RecordDefeat().