A falling arc's sprite, seen as the attribute bits, resource slot and animation that Retreat sets on it. More...
Data Structures | |
| union | [union].attr |
Data Fields | |
| u8 | padding00 [5] |
| u8 | flags05_0: 5 |
| u8 | flags05_5: 1 |
| u8 | layer: 2 |
| u8 | padding06 |
| u8 | flags07_0: 6 |
| u8 | size: 2 |
| union | attr |
| u8 | padding0c [16] |
| u8 | resource |
| u8 | active: 1 |
| u8 | flags1d1: 7 |
| u8 | padding1e [8] |
| u8 | animation |
| u8 | padding27 |
| struct AnimationEntry * | frame |
A falling arc's sprite, seen as the attribute bits, resource slot and animation that Retreat sets on it.
| union DescendingArcSprite::[union].attr DescendingArcSprite::attr |
Referenced by BattleFx_SpawnDescendingArcParticles().
| struct AnimationEntry* DescendingArcSprite::frame |