Work slot 29 while ground particles, motes or sparkles run. More...
#include <system/object_effect.h>
Data Fields | |
| s32 | entry |
| Resource entry holding the effect's tiles. | |
| s32 | tileBase |
| Their first tile in VRAM. | |
| struct GroundParticle | particles [FIELD_WEATHER_PARTICLE_COUNT] |
| s32 | unk408 |
| Unused by the weather effects. | |
| s32 | stopped |
| Prevent new sparkle bursts while set. | |
Work slot 29 while ground particles, motes or sparkles run.
Definition at line 59 of file object_effect.h.
| s32 GroundParticleWork::entry |
Resource entry holding the effect's tiles.
Definition at line 60 of file object_effect.h.
Referenced by FieldEffect_InitSparkles(), FieldFx_StartGroundParticles(), and FieldMotes_Start().
| s32 GroundParticleWork::tileBase |
Their first tile in VRAM.
Definition at line 61 of file object_effect.h.
Referenced by FieldEffect_InitSparkles(), FieldEffect_UpdateSparkles(), FieldFx_StartGroundParticles(), FieldFx_UpdateGroundParticles(), FieldMotes_Start(), and FieldMotes_Update().
| struct GroundParticle GroundParticleWork::particles[FIELD_WEATHER_PARTICLE_COUNT] |
Definition at line 62 of file object_effect.h.
Referenced by FieldEffect_InitSparkles(), FieldEffect_UpdateSparkles(), FieldFx_StartGroundParticles(), FieldFx_UpdateGroundParticles(), FieldMotes_Start(), and FieldMotes_Update().
| s32 GroundParticleWork::unk408 |
Unused by the weather effects.
Definition at line 63 of file object_effect.h.
| s32 GroundParticleWork::stopped |
Prevent new sparkle bursts while set.
Definition at line 64 of file object_effect.h.
Referenced by FieldEffect_UpdateSparkles(), SolSanctumEruption_PlayHostageScene(), SolSanctumEruption_PlayWiseOneRescue(), and SolSanctumEruption_StepEmbers().