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FourObjectMotionState Struct Reference

The menu work as the row of four figures reads it: each figure's object, screen position and motion phase. More...

#include <four_object_motion.h>

Data Fields

u8 unk000 [0x144]
s16 verticalOrigins [4]
 screen pixels
u8 unk14c [0xd8]
struct AnimationObject * objects [4]
s16 positionsX [4]
 screen pixels
s16 positionsY [4]
 screen pixels
s32 phases [4]

Detailed Description

The menu work as the row of four figures reads it: each figure's object, screen position and motion phase.

Definition at line 15 of file four_object_motion.h.

Field Documentation

◆ unk000

u8 FourObjectMotionState::unk000[0x144]

Definition at line 16 of file four_object_motion.h.

◆ verticalOrigins

s16 FourObjectMotionState::verticalOrigins[4]

screen pixels

Definition at line 17 of file four_object_motion.h.

Referenced by FourObjectMotion_UpdateAllPositions(), and FourObjectMotion_UpdateBottomRow().

◆ unk14c

u8 FourObjectMotionState::unk14c[0xd8]

Definition at line 18 of file four_object_motion.h.

◆ objects

◆ positionsX

◆ positionsY

◆ phases

s32 FourObjectMotionState::phases[4]